Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"
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− | = | + | == Tailoring Clothing Component Experimentation Mechanics == |
+ | == Items Affected == | ||
+ | |||
+ | == Experimentation Lines == | ||
+ | |||
+ | There is no experimentation available to these items. | ||
+ | |||
+ | == Item Attributes == | ||
+ | |||
+ | |||
+ | |||
+ | '''Variation Of:''' | ||
+ | |||
+ | |||
+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Volumn:''' | ||
+ | |||
+ | Represents the current container contents of the Item. | ||
+ | |||
+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them. | ||
+ | |||
+ | * '''Bleeding Resistance''' | ||
+ | * '''Camouflage''' | ||
+ | * '''Cover''' | ||
+ | * '''Defense vs. Stun''' | ||
+ | * '''Injury Treatment''' | ||
+ | * '''Intimidation ''' | ||
+ | * '''Mask Scent''' | ||
+ | * '''Melee Defense''' | ||
+ | * '''Taming Vicious Creatures''' | ||
+ | * '''Taming Wild Creatures''' | ||
+ | * '''Warcry''' | ||
+ | * '''Wound Healing (Music)''' | ||
+ | * '''Wound Healing (Dancing)''' | ||
+ | * '''Wound Treatment''' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
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+ | |||
+ | '''Object Creator:''' | ||
+ | |||
+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Serial Number:''' | ||
+ | |||
+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
+ | |||
+ | |||
+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | <br><br> | ||
+ | == Transferred Component Attributes == | ||
Revision as of 03:22, 17 April 2008
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Game Mechanics - Mechanics Category
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Tailoring Clothing Component Experimentation MechanicsItems AffectedExperimentation LinesThere is no experimentation available to these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them.
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Transferred Component AttributesSource References
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