Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"
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== Items Affected == | == Items Affected == | ||
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+ | 1. [[Cargo Pocket (Schematic)|Cargo Pocket]]<br> | ||
+ | 2. [[Jewelry Setting (Schematic)|Jewelry Setting]]<br> | ||
+ | 3. [[Armor Padding (Schematic)|Armor Padding]]<br> | ||
+ | 4. [[Reinforced Fiber Panel (Schematic)|Reinforced Fiber Panel]]<br> | ||
+ | 5. [[Shoe Sole (Schematic)|Shoe Sole]]<br> | ||
+ | 6. [[Synthetic Cloth (Schematic)|Synthetic Cloth]]<br> | ||
+ | 7. [[Trim (Schematic)|Trim]]<br> | ||
+ | 8. [[Portion of Heavy Duty Leather (Looted Item)|Portion of Heavy Duty Leather]]<br> | ||
+ | 9. [[Crystalline Clothing Treatment (Looted Item)|Crystalline Clothing Treatment]]<br> | ||
+ | 10. [[Heavy Duty Clasp (Looted Item)|Heavy Duty Clasp]]<br> | ||
== Experimentation Lines == | == Experimentation Lines == |
Revision as of 03:23, 17 April 2008
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Game Mechanics - Mechanics Category
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Tailoring Clothing Component Experimentation MechanicsItems Affected1. Cargo Pocket Experimentation LinesThere is no experimentation available to these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them.
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Transferred Component AttributesSource References
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