Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"
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− | The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them. | + | The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. |
− | * '''Bleeding Resistance''' | + | * '''Bleeding Resistance''' (Reinforced Fiberplast Panel) |
− | * '''Camouflage''' | + | * '''Camouflage''' (Reinforced Fiberplast Panel) |
− | * '''Cover''' | + | * '''Cover''' (Reinforced Fiberplast Panel) |
− | * '''Defense vs. Stun''' | + | * '''Defense vs. Stun''' (Reinforced Fiberplast Panel) |
− | * '''Injury Treatment''' | + | * '''Injury Treatment''' (Synthetic Cloth) |
− | * '''Intimidation ''' | + | * '''Intimidation ''' (Reinforced Fiberplast Panel) |
− | * '''Mask Scent''' | + | * '''Mask Scent''' (Reinforced Fiberplast Panel) |
− | * '''Melee Defense''' | + | * '''Melee Defense''' (Reinforced Fiberplast Panel) |
− | * '''Taming Vicious Creatures''' | + | * '''Taming Vicious Creatures''' (Synthetic Cloth) |
− | * '''Taming Wild Creatures''' | + | * '''Taming Wild Creatures''' (Synthetic Cloth) |
− | * '''Warcry''' | + | * '''Warcry''' (Reinforced Fiberplast Panel) |
− | * '''Wound Healing (Music)''' | + | * '''Wound Healing (Music)''' (Synthetic Cloth) |
− | * '''Wound Healing (Dancing)''' | + | * '''Wound Healing (Dancing)''' (Synthetic Cloth) |
− | * '''Wound Treatment''' | + | * '''Wound Treatment''' (Synthetic Cloth) |
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
Revision as of 03:28, 17 April 2008
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Game Mechanics - Mechanics Category
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Tailoring Clothing Component Experimentation MechanicsItems Affected1. Cargo Pocket Experimentation LinesThere is no experimentation available to these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them.
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Transferred Component AttributesSource References
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