Difference between revisions of "Artisan Clothing (Game Mechanics)"
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Attributes available to this category include: | Attributes available to this category include: | ||
− | * '''Alertness''' | + | {| border="0" width="100%" cellpadding=6 |
− | * '''Armor Assembly''' | + | |- |
− | * '''Armor Experimentation | + | |valign=top| |
− | + | * '''[[Alertness (Skill Modifier)|Alertness]]''' | |
− | * '''Artisan Assembly''' | + | * '''[[Armor Assembly (Skill Modifier)|Armor Assembly]]''' |
− | * '''Artisan Experimentation''' | + | * '''[[Armor Experimentation (Skill Modifier)|Armor Experimentation]]''' |
− | * ''' | + | * '''[[Artisan Assembly (Skill Modifier)|Artisan Assembly]]''' |
− | * ''' | + | * '''[[Artisan Experimentation (Skill Modifier)|Artisan Experimentation]]''' |
− | * '''Camouflage''' | + | * '''[[Battle Fatigue Healing (Dancing) (Skill Modifier)|Battle Fatigue Healing (Dancing)]] |
− | * '''Carbine Accuracy''' | + | * '''[[Battle Fatigue Healing (Music) (Skill Modifier)|Battle Fatigue Healing (Music)]] |
− | * '''Carbine Accuracy While Moving''' | + | * '''[[Berserk (Skill Modifier)|Berserk]]''' |
− | * '''Carbine Aiming''' | + | * '''[[Camouflage (Skill Modifier)|Camouflage]]''' |
− | * '''Carbine Speed''' | + | * '''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]''' |
− | * '''Clothing | + | * '''[[Carbine Accuracy While Moving (Skill Modifier)|Carbine Accuracy While Moving]]''' |
− | + | * '''[[Carbine Aiming (Skill Modifier)|Carbine Aiming]]''' | |
− | * ''' | + | * '''[[Carbine Speed (Skill Modifier)|Carbine Speed]]''' |
− | + | * '''[[Clothing Assembly (Skill Modifier)|Clothing Assembly]]''' | |
− | + | * '''[[Combat Medicine Assembly (Skill Modifier)|Combat Medicine Assembly]]''' | |
− | + | * '''[[Combat Medicine Experimentation (Skill Modifier)|Combat Medicine Experimentation]]''' | |
− | * '''Combat Medicine Experimentation | + | * '''[[Cover (Skill Modifier)|Cover]]''' |
− | + | * '''[[Creature Taming Bonus (Skill Modifier)|Creature Taming Bonus]]''' | |
− | * '''Cover''' | + | * '''[[Dancing Mind Enhancement (Skill Modifier)|Dancing Mind Enhancement]] |
− | * '''Creature Taming Bonus''' | + | * '''[[Defense vs. Blind (Skill Modifier)|Defense vs. Blind]]''' |
− | * '''Defense vs. Blind''' | + | * '''[[Defense vs. Dizzy (Skill Modifier)|Defense vs. Dizzy]]''' |
− | * '''Defense vs. Dizzy''' | + | * '''[[Defense vs. Intimidate (Skill Modifier)|Defense vs. Intimidate]]''' |
− | * '''Defense vs. Intimidate''' | + | * '''[[Defense vs. Knockdown (Skill Modifier)|Defense vs. Knockdown]]''' |
− | * '''Defense vs. Knockdown''' | + | * '''[[Defense vs. Posture Change (Down) (Skill Modifier)|Defense vs. Posture Change (Down)]]''' |
− | * '''Defense vs. Posture Change (Down)''' | + | * '''[[Defense vs. Posture Change (Up) (Skill Modifier)|Defense vs. Posture Change (Up)]]''' |
− | * '''Defense vs. Posture Change (Up)''' | + | * '''[[Defense vs. Stun (Skill Modifier)|Defense vs. Stun]]''' |
− | * '''Defense vs. Stun''' | + | * '''[[Disease Resistance (Skill Modifier)|Disease Resistance]]''' |
− | * '''Disease Resistance''' | + | * '''[[Droid Assembly (Skill Modifier)|Droid Assembly]]''' |
− | * '''Droid Assembly | + | * '''[[Droid Experimentation (Skill Modifier)|Droid Experimentation]]''' |
− | + | * '''[[Droid Precision (Skill Modifier)|Droid Precision]]''' | |
− | * '''Droid | + | * '''[[Fire Resistance (Skill Modifier)|Fire Resistance]]''' |
− | + | * '''[[Food Assembly (Skill Modifier)|Food Assembly]]''' | |
− | * '''Droid Precision | + | * '''[[Food Experimentation (Skill Modifier)|Food Experimentation]]''' |
− | + | * '''[[Foraging (Skill Modifier)|Foraging]]''' | |
− | * '''Fire Resistance''' | + | * '''[[General Ranged Aiming (Skill Modifier)|General Ranged Aiming]]''' |
− | * '''Food Assembly''' | + | * '''[[Group Terrain Negotiation (Skill Modifier)|Group Terrain Negotiation]]''' |
− | * '''Food Experimentation''' | + | * '''[[Healing Range (Skill Modifier)|Healing Range]]''' |
− | * '''Foraging''' | + | * '''[[Injury Treatment (Skill Modifier)|Injury Treatment]]''' |
− | * '''General Ranged Aiming''' | + | * '''[[Injury Treatment Speed (Skill Modifier)|Injury Treatment Speed]]''' |
− | * '''Group Terrain Negotiation''' | + | * '''[[Intimidation (Skill Modifier)|Intimidation]]''' |
− | * '''Healing Range''' | + | * '''[[Instrument Assembly (Skill Modifier)|Instrument Assembly]] |
− | * ''' | + | |valign=top| |
− | * ''' | + | * '''[[Medical Foraging (Skill Modifier)|Medical Foraging]]''' |
− | + | * '''[[Medicine Assembly (Skill Modifier)|Medicine Assembly]]''' | |
− | * ''' | + | * '''[[Medicine Experimentation (Skill Modifier)|Medicine Experimentation]]''' |
− | * ''' | + | * '''[[Melee Defense (Skill Modifier)|Melee Defense]]''' |
− | * '''Medical Foraging''' | + | * '''[[One Handed Weapon Accuracy (Skill Modifier)|One Handed Weapon Accuracy]]''' |
− | * '''Medicine Assembly''' | + | * '''[[One Handed Weapon Speed (Skill Modifier)|One Handed Weapon Speed]]''' |
− | * '''Medicine Experimentation''' | + | * '''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]''' |
− | * '''Melee Defense''' | + | * '''[[Pistol Accuracy While Moving (Skill Modifier)|Pistol Accuracy While Moving]]''' |
− | * '''One Handed Weapon Accuracy''' | + | * '''[[Pistol Accuracy While Standing (Skill Modifier)|Pistol Accuracy While Standing]]''' |
− | * '''One Handed Weapon Speed | + | * '''[[Pistol Aiming (Skill Modifier)|Pistol Aiming]]''' |
− | + | * '''[[Pistol Speed (Skill Modifier)|Pistol Speed]]''' | |
− | * '''Pistol Accuracy''' | + | * '''[[Poison Resistance (Skill Modifier)|Poison Resistance]]''' |
− | * '''Pistol Accuracy While Moving''' | + | * '''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]''' |
− | * '''Pistol Accuracy While Standing''' | + | * '''[[Polearm Speed (Skill Modifier)|Polearm Speed]]''' |
− | * '''Pistol Aiming''' | + | * '''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' |
− | * ''' | + | * '''[[Ranged Injury Treatment Speed (Skill Modifier)|Ranged Injury Treatment Speed]]''' |
− | + | * '''[[Rescue (Skill Modifier)|Rescue]]''' | |
− | * '''Poison Resistance''' | + | * '''[[Rifle Accuracy (Skill Modifier)|Rifle Accuracy]]''' |
− | * '''Polearm Accuracy''' | + | * '''[[Rifle Accuracy While Moving (Skill Modifier)|Rifle Accuracy While Moving]]''' |
− | * '''Polearm Speed''' | + | * '''[[Rifle Aiming (Skill Modifier)|Rifle Aiming]]''' |
− | * '''Ranged Defense''' | + | * '''[[Rifle Speed (Skill Modifier)|Rifle Speed]]''' |
− | * '''Ranged Injury Treatment Speed''' | + | * '''[[Steady Aim Bonus (Skill Modifier)|Steady Aim Bonus]]''' |
− | * '''Rescue''' | + | * '''[[Structure Assembly (Skill Modifier)|Structure Assembly]]''' |
− | * '''Rifle Accuracy''' | + | * '''[[Structure Experimentation (Skill Modifier)|Structure Experimentation]]''' |
− | * '''Rifle Accuracy While Moving''' | + | * '''[[Terrain Negotiation (Skill Modifier)|Terrain Negotiation]]''' |
− | * '''Rifle Aiming''' | + | * '''[[Thrown Weapon Accuracy (Skill Modifier)|Thrown Weapon Accuracy]]''' |
− | * '''Rifle Speed''' | + | * '''[[Tracking Droid Effectiveness (Skill Modifier)|Tracking Droid Effectiveness]]''' |
− | * '''Steady Aim Bonus''' | + | * '''[[Tracking Droids (Skill Modifier)|Tracking Droids]]''' |
− | * '''Structure Assembly | + | * '''[[Two Handed Melee Accuracy (Skill Modifier)|Two Handed Melee Accuracy]]''' |
− | + | * '''[[Two Handed Melee Speed (Skill Modifier)|Two Handed Melee Speed]]''' | |
− | * '''Structure Experimentation''' | + | * '''[[Unarmed Accuracy (Skill Modifier)|Unarmed Accuracy]]''' |
− | * ''' | + | * '''[[Unarmed Damage (Skill Modifier)|Unarmed Damage]]''' |
− | + | * '''[[Unarmed Speed (Skill Modifier)|Unarmed Speed]]''' | |
− | * '''Thrown Weapon Accuracy''' | + | * '''[[Volley Fire Bonus (Skill Modifier)|Volley Fire Bonus]]''' |
− | * '''Tracking Droid Effectiveness''' | + | * '''[[Warcry (Skill Modifier)|Warcry]]''' |
− | * '''Tracking Droids''' | + | * '''[[Weapon Assembly (Skill Modifier)|Weapon Assembly]]''' |
− | * '''Two Handed Melee Accuracy | + | * '''[[Weapon Experimentation (Skill Modifier)|Weapon Experimentation]]''' |
− | + | * '''[[Wound Healing (Dancing) (Skill Modifier)|Wound Healing (Dancing)]]''' | |
− | * '''Two Handed Melee Speed''' | + | * '''[[Wound Healing (Music) (Skill Modifier)|Wound Healing (Music)]]''' |
− | * '''Unarmed Accuracy''' | + | * '''[[Wound Treatment (Skill Modifier)|Wound Treatment]]''' |
− | * '''Unarmed Damage''' | + | * '''[[Wound Treatment Speed (Skill Modifier)|Wound Treatment Speed]]''' |
− | * '''Unarmed Speed''' | + | |} |
− | * '''Volley Fire Bonus''' | + | |
− | * '''Warcry''' | + | |
− | * '''Weapon Assembly''' | + | |
− | * '''Weapon Experimentation''' | + | |
− | * ''' | + | |
− | * '''Wound Treatment''' | + | |
− | * '''Wound Treatment Speed ''' | + | |
Revision as of 04:51, 17 April 2008
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Game Mechanics - Mechanics Category
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Artisan Clothing MechanicsItems AffectedExperimentation LinesThese items have no experimentation available Item AttributesVariation Of:
Condition: This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute is found on any item in which skill modifiers have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Looted Wearables are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 total skill mods. Attributes available to this category include:
This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears when a player places an item within an anti decay kit. Transferred Component AttributesSource References
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