Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them. | ||
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+ | * '''Bleeding Resistance''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Camouflage''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Cover''' (Reinforced Fiberplast Panel) | ||
+ | * '''Defense vs. Stun''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Injury Treatment''' ---- (Synthetic Cloth) | ||
+ | * '''Intimidation ''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Mask Scent''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Melee Defense''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Taming Vicious Creatures''' ---- (Synthetic Cloth) | ||
+ | * '''Taming Wild Creatures''' ---- (Synthetic Cloth) | ||
+ | * '''Warcry''' ---- (Reinforced Fiberplast Panel) | ||
+ | * '''Wound Healing (Music)''' ---- (Synthetic Cloth) | ||
+ | * '''Wound Healing (Dancing)''' ---- (Synthetic Cloth) | ||
+ | * '''Wound Treatment''' ---- (Synthetic Cloth) | ||
Revision as of 05:31, 17 April 2008
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Game Mechanics - Mechanics Category
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Tailoring Clothing Component Experimentation MechanicsItems Affected1. Cargo Pocket Experimentation LinesThere is no experimentation available to these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The following attributes are those that appear on the synthetic cloth and reinforced fiberplast panel material when the player places a bio engineer tissue component in them.
Transferred Component AttributesThe following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.
Adding in tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in tissue components will increase the value on this attribute in synthetic cloth.
Adding in tissue components will increase the value on this attribute in reinforced fiberplast panels.
Adding in tissue components will increase the value on this attribute in synthetic cloth.
Source References
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