Difference between revisions of "Armor Crafting (Game Mechanics)"
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== Item Categories == | == Item Categories == | ||
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+ | [[Armorsmith Segment Component Crafting (Game Mechanics)|Armorsmith Segment Component Crafting]]<br> | ||
+ | [[Armorsmith Layer Component Crafting (Game Mechanics)|Armorsmith Layer Component Crafting]]<br> | ||
+ | [[General Armor Crafting (Game Mechanics)|General Armor Crafting]]<br> | ||
+ | [[Composite Armor Crafting (Game Mechanics)|Composite Armor Crafting]]<br> | ||
+ | [[Ithorian Sentinel Armor Crafting (Game Mechanics)|Ithorian Sentinel Armor Crafting]]<br> | ||
+ | [[Kashyyykian Hunting Armor Crafting (Game Mechanics)|Kashyyykian Hunting Armor Crafting]]<br> | ||
+ | [[Misc Armorsmith Item Crafting (Game Mechanics)|Misc Armorsmith Item Crafting]]<br> | ||
==Source References== | ==Source References== |
Revision as of 02:20, 18 April 2008
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Game Mechanics - Mechanics Category
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Armor Crafting MechanicsAll armor with the exception of bone armor, uses Armor Experimentation points in order to experiment on these items. Artisans use Artisan Experimentation points for Bone Armor. Experimentation on armor works the same for both artisan and armorsmith, with only a few exceptions, these being Composite Armor, Kashyyykian Hunting Armor, and Ithorian Sentinel Armor which use a slightly different experimentation process than other armors. Although armors do accept certain tailor components such as synthetic cloth and fiber panels, the Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines.
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Item CategoriesArmorsmith Segment Component Crafting Source References
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