Difference between revisions of "Armorsmith Layer Component Crafting (Game Mechanics)"

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(New page: All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, etc.) and will move that protection from whats called a base protection, to a special protection. There is a ...)
 
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All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, etc.) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Also, each segment has an option to add a special segment enhancement in addition to layers. This coverage will also make that protection untouchable by slicer.
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Armorsmiths require OQ/shock for the resists and OQ/MAL/UT for encumbrance and integrity.
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{{PageHeader|Game Mechanics|Mechanics Category}}
Armor segments can take 0-3 layers (ubese 1, padded 2, comp and RIS 3). Each layer adds to the cumulative encumbrance, but it is not a pure calculation. If your 3 layers add up to 12 encumbrance in each HAM category, your segment may go up by 12/12/12
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== Description ==
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Template (Game Messages)
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== Armorsmith Layer Component Experimentation Mechanics ==
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== Items Affected ==
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== Experimentation Lines ==
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== Item Attributes ==
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Revision as of 03:01, 18 April 2008




Game Mechanics - Mechanics Category

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Armorsmith Layer Component Experimentation Mechanics

Items Affected

Experimentation Lines

Item Attributes

Source References

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