Difference between revisions of "Armorsmith Layer Component Crafting (Game Mechanics)"
(→Item Attributes) |
(→Item Attributes) |
||
Line 176: | Line 176: | ||
− | ''' | + | '''Kinetic Effectiveness''' |
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | |||
+ | '''Blast Effectiveness''' | ||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | '''Stun Effectiveness''' | ||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | |||
+ | |||
+ | '''Electrical Effectiveness''' | ||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Heat Effectiveness''' | ||
+ | |||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Cold Effectiveness''' | ||
+ | |||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Acid Effectiveness''' | ||
+ | |||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
+ | |||
+ | |||
+ | |||
+ | '''Energy Effectiveness''' | ||
+ | |||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. | ||
==Source References== | ==Source References== |
Revision as of 05:53, 18 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Armorsmith Layer Component Experimentation MechanicsLayers are an optional sub-component that can be added to armor segments. All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, electricity) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each layer adds to the cumulative encumbrance. If your 3 layers add up to 12 encumbrance in each HAM category, your segment may go up by 12 Health, Action and Mind Encumberance. Items Affected1. Acid Protection Armor Layer Experimentation LinesThere are 4 lines of experimentation available to these items.
Experimental Resistance 1. The Experimental Resistance line for Kinetic, Blast, Stun, Electrical, Energy, Heat, Cold and Acid Protection Layers depend on 50% OQ and 50% SR. Experimentation on this line will increase the Kinetic Effectiveness, Blast Effectiveness, Stun Effectiveness, Electrical Effectiveness, Heat Effectiveness, Cold Effectiveness, Acid Effectiveness, and Energy Effectiveness attributes on these items.
The Misc line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Integrity attribute on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute indicates the amount of resistance that will be added to the general resist attributes on the armor. Each armor has a certain number of resistances that are placed into the general effectiveness category. The value listed here will be added directly to each of the values on the resistances found under the armor's Effectiveness category. Resists found under this category can be augmented further by a smuggler slicing the armor.
This attribute indicates the amount of condition that will be added to the armor by this component. Each point here, represents 1 point of condition.
This attribute indicates the amount of points that will be subtracted from the player's health pool secondaries if the item is placed inside the armor.
Action Encumberance:
Mind Encumberance:
This attribute indicates the amount of points that will be subtracted from the player's mind pool secondaries if the item is placed inside the armor.
Kinetic Effectiveness This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is.
This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. Stun Effectiveness This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is.
Electrical Effectiveness This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is.
Acid Effectiveness
Energy Effectiveness
Source References
|
Bold text |