Difference between revisions of "Armorsmith Segment Component Crafting (Game Mechanics)"
(→Armorsmith Segment Component Experimentation Mechanics) |
(→Experimentation Lines) |
||
Line 91: | Line 91: | ||
== Experimentation Lines == | == Experimentation Lines == | ||
+ | |||
+ | |||
+ | |||
+ | There are 4 lines of experimentation available to these items. | ||
+ | |||
+ | |||
+ | '''1. Experimental Durability'''<br> | ||
+ | '''2. Experimental Quality'''<br> | ||
+ | '''3. Experimental Resistance'''<br> | ||
+ | '''4. Misc'''<br> | ||
+ | |||
+ | |||
+ | The Experimental Durability line has 4 experimental attributes. The first of these is Armor Action Encumberance. Armor Action Encumberance depends on 50% MA and 50% OQ. Experimentation on Experimental Durability will decrease the Action Encumberance attribute on the item. The second attribute is Armor Health Encumberance. Armor Health Encumberance depends on 50% MA and 50% OQ. Experimentation on Experimental Durability will decrease the Health Encumberance attribute on the item. The third attribute is Armor Integrity. Armor Integrity depends on 50% OQ and 50% UT. Experimentation on Experimental Durability will increase the Integrity attribute on the item. The Fourth attribute is Armor Mind Encumberance. Armor Mind Encumberance depends on 50% MA and 50% OQ. Experimentation on Experimental Durability will decrease the Mind Encumberance attribute on the item. | ||
+ | |||
+ | |||
+ | The Experimental Quality line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Base Effectiveness attribute. | ||
+ | |||
+ | |||
+ | |||
+ | Experimental Resistance | ||
+ | |||
+ | 1. The Experimental Resistance line for Kinetic, Blast, Stun, Electrical, Energy, Heat, Cold and Acid Protection Layers depend on 50% OQ and 50% SR. Experimentation on this line will increase the Kinetic Effectiveness, Blast Effectiveness, Stun Effectiveness, Electrical Effectiveness, Heat Effectiveness, Cold Effectiveness, Acid Effectiveness, and Energy Effectiveness attributes on these items. | ||
+ | |||
+ | |||
+ | 2. The Experimental Resistance line for R.I.S Armor Layer depends on 50% OQ and 50% SR. Experimentation on this line does not increase any resistance. | ||
+ | |||
+ | |||
+ | |||
+ | The Misc line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Integrity attribute on these items. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 06:07, 18 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Armorsmith Segment Component Experimentation MechanicsSegments are the main armor components used to create armor. These come in two forms: dropped segments and crafted segments. Dropped segments can be used directly in armor as a component and include, among other things, the famous Krayt Dragon Segment that is used to make spectacular composite armor. Crafted segments are made from a variety of materials and are the type of segment used in most armor. There are two types of crafted segments for most types of armor: regular and advanced. Advanced segments use more specialized resources and tend to give higher results. Generally lower armor using advanced segments is superior to the armor 'above' it. Segments are specialized to their parent armor type and offer base effectiveness resists along with the inherent special resistances that the type of armor maintains. For example, Bone armor's special effectiveness to energy is shared by its segments. Note that segments provide a benefit to the armor over and above that of the basic resists- their resists are add-ons, not multipliers. This means that during the final combination and experimentation process, the armor's stats are only added on top of the segment's stats. Segment stats can be increased by optional components called segment enhancers. Segment enhancers are dropped items that can be placed into segments to give special bonuses. Items Affected1. Bone Armor Segment Experimentation LinesThere are 4 lines of experimentation available to these items.
Experimental Resistance 1. The Experimental Resistance line for Kinetic, Blast, Stun, Electrical, Energy, Heat, Cold and Acid Protection Layers depend on 50% OQ and 50% SR. Experimentation on this line will increase the Kinetic Effectiveness, Blast Effectiveness, Stun Effectiveness, Electrical Effectiveness, Heat Effectiveness, Cold Effectiveness, Acid Effectiveness, and Energy Effectiveness attributes on these items.
The Misc line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Integrity attribute on these items. Item AttributesTransferred Component AttributesSource References
|
Bold text |