Difference between revisions of "Weapon Crafting (Game Mechanics)"
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The ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object. | The ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object. | ||
− | == Weapon Scopes, Blaster Barrel appearances == | + | == Weapon Scopes, Blaster Barrel, Stock appearances == |
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+ | There are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes. The advanced versions of these apparently are not given style variations (perhaps a bug/oversight). Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change. | ||
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+ | Many weapons can have various customized appearances using the previously mentioned barre/weapon scope types, however some weapons give a noticably different appearance when using weapon stocks as well. Only hand crafted weapons will have a change in display between an altered/unaltered weapon. Items produced in factories and through using factories do not pass on the item customization displays A list of weapons whose appearance will be visibly altered by adding in components is shown below. | ||
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+ | This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic. | ||
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+ | Pistols | ||
+ | D18-scope and muzzle | ||
+ | DE-10-none | ||
+ | DH17-none | ||
+ | DL44-scope and muzzle | ||
+ | DL44 metal-scope and muzzle | ||
+ | DX2-none | ||
+ | FWG5-scope | ||
+ | Geonosian Sonic Blaster-none | ||
+ | Launcher-none | ||
+ | Power5-scope and muzzle | ||
+ | Republic-none | ||
+ | SR Combat-scope and muzzle | ||
+ | Scatter-none | ||
+ | Scout-none | ||
+ | Striker-scope | ||
+ | Tangle-none | ||
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+ | Carbines | ||
+ | DH17-scope | ||
+ | DH17 Snubnose-scope | ||
+ | DXR6-scope and stock | ||
+ | EE3-scope, stock, and muzzle | ||
+ | E11-scope and muzzle | ||
+ | Elite-scope, stock, and muzzle | ||
+ | Laser-scope, stock, and muzzle | ||
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+ | Rifles | ||
+ | Berserker-none | ||
+ | DLT20-scope and muzzle | ||
+ | DLT20a-stock | ||
+ | DXR-6b-already visible scope and stock, muzzle not visible | ||
+ | E11-none | ||
+ | Jawa-none | ||
+ | Laser-scope, stock, and muzzle | ||
+ | SG82-none | ||
+ | Spraystick-none | ||
+ | T21-stock and muzzle, but it shows at 90 degrees to the weapon barrel | ||
== Item Categories == | == Item Categories == |
Revision as of 20:57, 20 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Weapon Crafting MechanicsWhen experimenting on weapon schematics given under artisan, artisan experimentation points are used. On all items under weaponsmith, weapon experimentation is used.
Item VariationsThe ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object. Weapon Scopes, Blaster Barrel, Stock appearancesThere are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes. The advanced versions of these apparently are not given style variations (perhaps a bug/oversight). Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change.
Carbines DH17-scope DH17 Snubnose-scope DXR6-scope and stock EE3-scope, stock, and muzzle E11-scope and muzzle Elite-scope, stock, and muzzle Laser-scope, stock, and muzzle Rifles Berserker-none DLT20-scope and muzzle DLT20a-stock DXR-6b-already visible scope and stock, muzzle not visible E11-none Jawa-none Laser-scope, stock, and muzzle SG82-none Spraystick-none T21-stock and muzzle, but it shows at 90 degrees to the weapon barrel Item Categories
Source References
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