Difference between revisions of "Projectile Barrel Crafting (Game Mechanics)"

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(Experimentation Lines)
(Experimentation Lines)
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The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 50% HR and 50% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Maximum Damage attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Minimum Damge attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 50% HR and 50% SR. Experimentation on this line will increase the Wound attribute.  
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The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 50% HR and 50% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Max attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Min attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 50% HR and 50% SR. Experimentation on this line will increase the Wound attribute.  
  
  

Revision as of 23:11, 20 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Projectile Barrel Experimentation Mechanics

Items Affected

1. Advanced Projectile Pistol Barrel
2. Projectile Pistol Barrel
3. Advanced Projectile Rifle Barrel
4. Projectile Rifle Barrel

Experimentation Lines

These items have 3 experimental lines.


1. Experimental Damage
2. Experimental Durability
3. Experimental Range



The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 50% HR and 50% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Max attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Min attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 50% HR and 50% SR. Experimentation on this line will increase the Wound attribute.


The Experimental Durability line depends on 50% HR and 50% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.


The Experimental Range line depends on 50% HR and 50% SR. Experimentation on this line increases the value of the Ideal Range Mod attribute on these items.

Item Attributes

Transferred Component Attributes

Source References

Source Source in Context