Difference between revisions of "Camokit Crafting (Game Mechanics)"

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(Item Attributes)
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item. Note that Container components are not given serial numbers. This allows them to be used as generic components in any schematic that requires containers.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Quantity:'''
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This attribute indicates the number of times that an item can be used before it expires and is removed from the player's inventory.
  
 
==Source References==
 
==Source References==

Revision as of 07:01, 22 April 2008




Game Mechanics - Mechanics Category

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Description

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Mechanics This document is about game mechanics.

Camokit Crafting Experimentation Mechanics

Items Affected

1. Camo Kit: Corellia
2. Camo Kit: Dantooine
3. Camo Kit: Dathomir
4. Camo Kit: Endor
5. Camo Kit: Lok
6. Camo Kit: Naboo
7. Camo Kit: Rori
8. Camo Kit: Talus
9. Camo Kit: Tatooine
10. Camo Kit: Yavin

Experimentation Lines

These items have 1 line of experimentation available.


1. Experimental Charges:


The Experimental Charges line depends on 100% OQ. Experimentation on this line increases the Uses Remaining attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item. Note that Container components are not given serial numbers. This allows them to be used as generic components in any schematic that requires containers.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity:


This attribute indicates the number of times that an item can be used before it expires and is removed from the player's inventory.

Source References

Source Source in Context