Difference between revisions of "Ship Armor Crafting (Game Mechanics)"

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(Item Attributes)
(Item Attributes)
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Ship Component'''
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This attribute is a category listing.
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'''Armor:'''
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This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
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'''Hitpoints:'''
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This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
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'''Mass:'''
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This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.
  
 
==Source References==
 
==Source References==

Revision as of 18:04, 8 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Ship Armor Crafting Experimentation Mechanics

Items Affected

1. Mark I Durasteel Plating
2. Mark II Durasteel Plating
3. Mark III Durasteel Plating
4. Mark IV Durasteel Plating
5. Mark V Durasteel Plating

Experimentation Lines

These items have 3 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Hitpoints
3. Experimental Mass



The Experimental Armor Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Hitpoints attribute on these items.



The Experimental Mass line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will decrease the Mass attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Certified


This attribute is a category listing.


Level 1 Ship Equipment Certification:

This attribute appears on Mark I boosters and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 3 Ship Equipment Certification:

This attribute appears on Mark II boosters and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 5 Ship Equipment Certification:

This attribute appears on Mark III boosters and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 7 Ship Equipment Certification:

This attribute appears on Mark IV boosters and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.



Level 9 Ship Equipment Certification:

This attribute appears on Mark V boosters and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Ship Component


This attribute is a category listing.


Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.

Source References

Source Source in Context