Difference between revisions of "Ship Booster Crafting (Game Mechanics)"
(→Item Attributes) |
(→Item Attributes) |
||
Line 241: | Line 241: | ||
* The rate at which the booster recharges. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second. | * The rate at which the booster recharges. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second. | ||
− | + | * Note: Boosters do not recharge while in use. | |
Line 262: | Line 262: | ||
* The amount of extra speed the booster applies to the engine. | * The amount of extra speed the booster applies to the engine. | ||
− | + | * Note: When a booster is engaged, it applies this value to the current engine speed, not the maximum speed. | |
==Source References== | ==Source References== |
Revision as of 07:09, 9 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Ship Booster Crafting Experimentation MechanicsBoosters - A booster is a temporary boost to the output speed of a ship's engine. Additional experimental attributes (5): Items Affected1. Mark I Booster Experimentation LinesThese items have 9 lines of experimentation available.
The Experimental Booster Acceleration line depends on 25% CD, 25% OQ and 50% PE. Experimentation on this line will increase the Acceleration attribute in these items.
Item AttributesVariation Of:
Certified
Level 1 Ship Equipment Certification: This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 3 Ship Equipment Certification: This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 5 Ship Equipment Certification: This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 7 Ship Equipment Certification: This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 9 Ship Equipment Certification: This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute is a category listing.
Armor: This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Reactor Energy Drain: This attribute represents the amount added to the energy requirements of the starship if this component is added in.
Mass:
Booster Energy:
Booster Recharge Rate:
Source References
|