Difference between revisions of "Extended Life Fuel Cell Crafting (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Mechanics Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| =Navigation= {| align="center" width="280px" |- || {{Auction (Mes...)
 
m (Items Affected)
Line 63: Line 63:
  
  
1. [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]]<br>
+
1. [[Extended Life Fuel Cell - Mark I (Schematic)|Extended Life Fuel Cell - Mark I]]<br>
2. [[Armor Reinforcement Panel - Mark II (Schematic)|Armor Reinforcement Panel - Mark II]]<br>
+
2. [[Extended Life Fuel Cell - Mark II (Schematic)|Extended Life Fuel Cell - Mark II]]<br>
3. [[Armor Reinforcement Panel - Mark III (Schematic)|Armor Reinforcement Panel - Mark III]]<br>
+
3. [[Extended Life Fuel Cell - Mark III (Schematic)|Extended Life Fuel Cell - Mark III]]<br>
4. [[Armor Reinforcement Panel - Mark IV (Schematic)|Armor Reinforcement Panel - Mark IV]]<br>
+
4. [[Extended Life Fuel Cell - Mark IV (Schematic)|Extended Life Fuel Cell - Mark IV]]<br>
5. [[Armor Reinforcement Panel - Mark V (Schematic)|Armor Reinforcement Panel - Mark V]]<br>
+
5. [[Extended Life Fuel Cell - Mark V (Schematic)|Extended Life Fuel Cell - Mark V]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==

Revision as of 18:33, 9 May 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Ship Armor Crafting Experimentation Mechanics

Items Affected

1. Extended Life Fuel Cell - Mark I
2. Extended Life Fuel Cell - Mark II
3. Extended Life Fuel Cell - Mark III
4. Extended Life Fuel Cell - Mark IV
5. Extended Life Fuel Cell - Mark V

Experimentation Lines

These items have 3 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Hitpoints
3. Experimental Mass



The Experimental Armor Hitpoints line depends on 25% HR 75% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Hitpoints line depends on 25% HR 75% UT. Experimentation on this line will increase the Hitpoints attribute on these items.



The Experimental Mass line depends on 25% OQ and 75% UT. Experimentation on this line will decrease the Mass attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.


Source References

Source Source in Context