Difference between revisions of "Heavy Battery Crafting (Game Mechanics)"
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'''1. Experimental Capacitor Energy'''<br> | '''1. Experimental Capacitor Energy'''<br> | ||
− | '''2. Experimental | + | '''2. Experimental Energy Maintenance'''<br> |
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− | The Experimental | + | The Experimental Energy Maintenance line depends on 75% CD and 25% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items. |
== Item Attributes == | == Item Attributes == |
Revision as of 23:24, 9 May 2008
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Game Mechanics - Mechanics Category
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Heavy Battery Crafting Experimentation MechanicsItems Affected1. Heavy Battery - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Capacitor Recharge Rate:
Source References
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