Difference between revisions of "Ship Engine Crafting (Game Mechanics)"
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− | '''1. Experimental Energy Maintenance'''<br> | + | |
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+ | '''1. Experimental Armor Hitpoints''' | ||
+ | '''2. Experimental Energy Maintenance'''<br> | ||
+ | '''3. Experimental Hitpoints''' | ||
+ | '''4. Experimental Mass''' | ||
+ | '''5. Experimental Pitch''' | ||
+ | '''6. Experimental Roll''' | ||
+ | '''7. Experimental Speed'''<br> | ||
+ | '''8. Experimental Yaw''' | ||
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+ | The Experimental Armor Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Armor attribute on these items. | ||
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+ | The Experimental Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Hitpoints attribute on these items. | ||
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+ | The Experimental Mass line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will decrease the Mass attribute on these items. | ||
Revision as of 10:11, 10 May 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Ship Engine Crafting Experimentation MechanicsItems Affected1. Mark I Starfighter Engine Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Energy Maintenance line depends on 40% CD and 60% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items.
Item AttributesVariation Of:
Certified
Level 1 Ship Equipment Certification: This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 3 Ship Equipment Certification: This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 5 Ship Equipment Certification: This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 7 Ship Equipment Certification: This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 9 Ship Equipment Certification: This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute is a category listing.
Armor: This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Reactor Energy Drain: This attribute represents the amount added to the energy requirements of the starship if this component is added in.
Roll Rate Maximum: Top Booster Speed: Source References
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