Difference between revisions of "Ship Engine Crafting (Game Mechanics)"

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== Transferred Component Attributes ==
 
== Transferred Component Attributes ==
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'''Energy Maintenenace:'''
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Adding in [[Engine Limiter - Mark I (Schematic)|Engine Limiter - Mark I]], [[Engine Limiter - Mark II (Schematic)|Engine Limiter - Mark II]], [[Engine Limiter - Mark III (Schematic)|Engine Limiter - Mark III]], [[Engine Limiter - Mark IV (Schematic)|Engine Limiter - Mark IV]], [[Engine Limiter - Mark V (Schematic)|Engine Limiter - Mark V]] components will decrease the Reactor Energy Drain attribute on these items.
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'''Engine Speed:'''
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Adding in [[Engine Limiter - Mark I (Schematic)|Engine Limiter - Mark I]], [[Engine Limiter - Mark II (Schematic)|Engine Limiter - Mark II]], [[Engine Limiter - Mark III (Schematic)|Engine Limiter - Mark III]], [[Engine Limiter - Mark IV (Schematic)|Engine Limiter - Mark IV]], [[Engine Limiter - Mark V (Schematic)|Engine Limiter - Mark V]] components will decrease the Engine Top Speed attribute on these items.
  
 
==Source References==
 
==Source References==

Revision as of 10:55, 10 May 2008




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Ship Engine Crafting Experimentation Mechanics

Items Affected

1. Mark I Starfighter Engine
2. Mark II Starfighter Engine
3. Mark III Starfighter Engine
4. Mark IV Starfighter Engine
5. Mark V Starfighter Engine

Experimentation Lines

These items have 8 lines of experimentation available.



1. Experimental Armor Hitpoints
2. Experimental Energy Maintenance
3. Experimental Hitpoints
4. Experimental Mass
5. Experimental Pitch
6. Experimental Roll
7. Experimental Speed
8. Experimental Yaw



The Experimental Armor Hitpoints line depends on 25% OQ and 75% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Energy Maintenance line depends on 66% CD and 33% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items.

The Experimental Hitpoints line depends on 25% OQ and 75% UT. Experimentation on this line will increase the Hitpoints attribute on these items.



The Experimental Mass line depends on 25% OQ and 75% UT. Experimentation on this line will decrease the Mass attribute on these items.


The Experimental Pitch line depends on 33% CD, 33% OQ, and 33% PE. Experimentation on this line will increase the Pitch Rate Maximum attribute on these items.


The Experimental Roll line depends on 33% CD, 33% OQ, and 33% PE. Experimentation on this line will increase the Roll Rate Maximum attribute on these items.


The Experimental Yaw line depends on 33% CD, 33% OQ, and 33% PE. Experimentation on this line will increase the Yaw Rate Maximum attribute on these items.


The Experimental Speed line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Engine Top Speed attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Certified


This attribute is a category listing.


Level 1 Ship Equipment Certification:

This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 3 Ship Equipment Certification:

This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 5 Ship Equipment Certification:

This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 7 Ship Equipment Certification:

This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.



Level 9 Ship Equipment Certification:

This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Ship Component


This attribute is a category listing.


Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Reactor Energy Drain:

This attribute represents the amount added to the energy requirements of the starship if this component is added in.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.



Pitch Rate Maximum:

  • Pitch is a term used to represent up and down motion. Since this is a space-based game, up and down is relative to a players orientation and/or controller. The acceleration rate dictates how immediately the ship turns and changes direction. The maximum rate indicates how fast (rotational speed) that turn will be.


Yaw Rate Maximum:

  • Yaw is a term used to represent side to side motion.


Roll Rate Maximum:

  • Roll is your ships ability to spin upon its Z-axis


Top Booster Speed:

  • How fast the ship can travel!

Note: The ship's actual top speed may be modified by chassis limitations.




Transferred Component Attributes

Energy Maintenenace:

Adding in Engine Limiter - Mark I, Engine Limiter - Mark II, Engine Limiter - Mark III, Engine Limiter - Mark IV, Engine Limiter - Mark V components will decrease the Reactor Energy Drain attribute on these items.


Engine Speed:


Adding in Engine Limiter - Mark I, Engine Limiter - Mark II, Engine Limiter - Mark III, Engine Limiter - Mark IV, Engine Limiter - Mark V components will decrease the Engine Top Speed attribute on these items.

Source References

Source Source in Context