Difference between revisions of "Shield OverchargerCrafting (Game Mechanics)"
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== Items Affected == | == Items Affected == | ||
− | 1. [[Shield | + | 1. [[Shield Overcharger - Mark I (Schematic)|Shield Overcharger - Mark I]]<br> |
− | 2. [[Shield | + | 2. [[Shield Overcharger - Mark II (Schematic)|Shield Overcharger - Mark II]]<br> |
− | 3. [[Shield | + | 3. [[Shield Overcharger - Mark III (Schematic)|Shield Overcharger - Mark III]]<br> |
− | 4. [[Shield | + | 4. [[Shield Overcharger - Mark IV (Schematic)|Shield Overcharger - Mark IV]]<br> |
− | 5. [[Shield | + | 5. [[Shield Overcharger - Mark V (Schematic)|Shield Overcharger - Mark V]]<br> |
== Experimentation Lines == | == Experimentation Lines == |
Revision as of 12:47, 10 May 2008
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Game Mechanics - Mechanics Category
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Shield Limiter Crafting Experimentation MechanicsItems Affected1. Shield Overcharger - Mark I Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Shield Maximum Back Hitpoints:
Shield Maximum Front Hitpoints:
Source References
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