Difference between revisions of "Countermeasure & Missle Launcher Crafting (Game Mechanics)"
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'''1. Experimental Armor Hitpoints'''<br> | '''1. Experimental Armor Hitpoints'''<br> | ||
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− | '''3. Experimental | + | '''3. Experimental Hitpoints'''<br> |
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− | The Experimental | + | The Experimental Energy Maintenance line depends on 50% CD, 50%. Experimentation on this line will decrease the Reactor Energy Drain attribute in these items. |
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The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items. | The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items. | ||
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Revision as of 16:03, 10 May 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Countermeasure & Missle Launcher Crafting Experimentation MechanicsItems AffectedCountermeasures 1. Chaff Launcher
Missle Launchers 1. Mark I Concussion Launcher
Experimentation LinesThese items have 4 lines of experimentation available.
The Experimental Energy Maintenance line depends on 50% CD, 50%. Experimentation on this line will decrease the Reactor Energy Drain attribute in these items.
The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items. Item AttributesVariation Of:
Certified
Level 1 Ship Equipment Certification: This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 3 Ship Equipment Certification: This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 5 Ship Equipment Certification: This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 7 Ship Equipment Certification: This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Level 9 Ship Equipment Certification: This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute is a category listing.
Armor: This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Reactor Energy Drain: This attribute represents the amount added to the energy requirements of the starship if this component is added in.
Mass:
Booster Energy:
Booster Recharge Rate:
Transferred Component AttributesBooster Recharge Rate: Adding in Extended Life Fuel Cell - Mark I, Extended Life Fuel Cell - Mark II, Extended Life Fuel Cell - Mark III, Extended Life Fuel Cell - Mark IV, Extended Life Fuel Cell - Mark V components will decrease the Booster Recharge Rate attribute on these items.
Adding in Fast Charge Fuel Cell - Mark I, Fast Charge Fuel Cell - Mark II, Fast Charge Fuel Cell - Mark III, Fast Charge Fuel Cell - Mark IV, Fast Charge Fuel Cell - Mark V components will increase the Booster Recharge Rate attribute on these items.
Booster Energy: Adding in Extended Life Fuel Cell - Mark I, Extended Life Fuel Cell - Mark II, Extended Life Fuel Cell - Mark III, Extended Life Fuel Cell - Mark IV, Extended Life Fuel Cell - Mark V components will increase the Booster Energy attribute on these items.
Adding in Fast Charge Fuel Cell - Mark I, Fast Charge Fuel Cell - Mark II, Fast Charge Fuel Cell - Mark III, Fast Charge Fuel Cell - Mark IV, Fast Charge Fuel Cell - Mark V components will decrease the Booster Energy attribute on these items.
Adding in Heavy Fuel Cell - Mark I, Heavy Fuel Cell - Mark II, Heavy Fuel Cell - Mark III, Heavy Fuel Cell - Mark IV, Heavy Fuel Cell - Mark V components will increase the Booster Energy attribute on these items.
Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Mass attribute on these items.
Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Top Booster Speed attribute on these items.
Booster Acceleration: Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Acceleration attribute on these items. Source References
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