Difference between revisions of "Missle Pack Crafting (Game Mechanics)"
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− | '''Minimum | + | '''Minimum Damage:''' |
− | + | This attribute represents the lowest amount of damage in the damage range of this weapon of which will be applied to the target. | |
+ | '''Maximum Damage:''' | ||
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− | + | This attribute represents the highest amount of damage in the damage range of this weapon of which will be applied to the target. | |
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− | + | '''Shield Effectiveness:''' | |
+ | This is a weapons modifier vs. shields. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus shield hitpoints. This number is considerably higher for ion cannons and lower for disruptors. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. | ||
+ | '''Armor Effectiveness:''' | ||
+ | |||
+ | |||
+ | This is a weapons modifier vs. armor. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus armor hitpoints. This number is considerably higher for disruptors and lower for ion cannons. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. | ||
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+ | '''Ammunition:''' | ||
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+ | This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. | ||
==Source References== | ==Source References== |
Revision as of 16:49, 10 May 2008
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Game Mechanics - Mechanics Category
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Missle Pack Crafting Experimentation MechanicsItems Affected1. Mark I Concussion Missile Pack
Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute represents the lowest amount of damage in the damage range of this weapon of which will be applied to the target. Maximum Damage:
Refire Rate: This is the time delay between shots from a projectile weapon. A lower number is better.
Shield Effectiveness: This is a weapons modifier vs. shields. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus shield hitpoints. This number is considerably higher for ion cannons and lower for disruptors. A number of greater than 1.0 would mean you actually do EXTRA damage to that component. Armor Effectiveness:
This attribute indicates the remaining count of items left in the weapon pack before it expires and is removed from the player's inventory. Source References
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