Difference between revisions of "Phase I Crafting Mastery (Game Mechanics)"
(→Phase I Item Experimentation Mechanics) |
(→Items Affected) |
||
Line 62: | Line 62: | ||
− | 1. [[ | + | 1. [[Configuration Processor (Schematic)|Configuration Processor]]<br> |
+ | 2. [[Gyroscopic Receiver (Schematic)|Gyroscopic Receiver]]<br> | ||
+ | 3. [[Signal Amplifier (Schematic)|Signal Amplifier]]<br> | ||
+ | 4. [[Solid State Array (Schematic)|Solid State Array]]<br> | ||
== Experimentation Lines == | == Experimentation Lines == |
Revision as of 13:15, 11 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Phase I Item Experimentation MechanicsItems Affected1. Configuration Processor Experimentation LinesThese items have 3 lines of experimentation available.
1. Experimental Primary Agent
The Experimental Primary Agent line depends on 66% OQ and 33% PE. Experimentation on this line will add the fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough values to the Primary Curative Agent attribute.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Primary Curative Agent: This attribute represents the status effect that will be cured from one of the injured villager npcs during phase I of the aurillian village quests. Possible values for ailment cures are: fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough.
This attribute represents the status effect that will be cured from one of the injured villager npcs during phase I of the aurillian village quests. Possible values for ailment cures are: fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough.
Residual Chemical Effect:
This attribute represents the status effect that will be added to one of the injured villager npcs during phase I of the aurillian village quests. Possible values for ailments are: fever, vomiting, swelling, internal bleeding, open sores, pus-filled , lesions, erratic heart rate, respiratory failure, lost vision, partial paralysis, violent spasms, bloody cough. Source References
|