Difference between revisions of "Cell Object"
From SWGANH Wiki
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Initialization of the Object starts through sending the | Initialization of the Object starts through sending the | ||
− | [[SceneCreateObjectByCrc|SceneCreateObjectByCrc]] | + | [[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']] |
the crc send is 0x0c5401ee object/cell/shared_cell.iff | the crc send is 0x0c5401ee object/cell/shared_cell.iff | ||
+ | The [[UpdateContainmentMessage|'''UpdateContainmentMessage''']] packet links the cell to the house. | ||
− | + | [[SCLT03|'''SCLT 3''']] | |
− | + | [[SCLT06|'''SCLT 6''']] | |
− | + | ||
− | + | ||
− | [[SCLT06|SCLT 6]] | + | |
The [[UpdateCellPermissionMessage|'''UpdateCellPermissionMessage''']] sets the access rights (access / no access) for the player. | The [[UpdateCellPermissionMessage|'''UpdateCellPermissionMessage''']] sets the access rights (access / no access) for the player. | ||
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the Object initialization will be completed through sending the | the Object initialization will be completed through sending the | ||
− | [[SceneEndBaselines|SceneEndBaselines]] | + | [[SceneEndBaselines|'''SceneEndBaselines''']] |
Revision as of 22:46, 17 January 2007
Every house contains a set number of cell ids, to which stuff put in the house gets linked. every cell id is a seperate object that gets initialized and closed like every other object, too. Please note that all cells must be created before the house object is closed.
Initialization of the Object starts through sending the
the crc send is 0x0c5401ee object/cell/shared_cell.iff
The UpdateContainmentMessage packet links the cell to the house.
The UpdateCellPermissionMessage sets the access rights (access / no access) for the player.
the Object initialization will be completed through sending the