Difference between revisions of "PLAY03"
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+ | ||{{PLAYArchitectureNAV}} | ||
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{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
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Revision as of 15:49, 18 January 2007
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BaseLine StructDeltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: ?? 01: A_STRING: Species_File_Name INT: ?? A_STRING: Species 02: U_STRING: Name 03: INT: ?? 04: A_STRING: Customization 05: INT: ListSize INT: UpdateCount { BYTE: SubType { 00: INT: ?? 01: INT: ?? } } 06: INT: NPC_Bitmask 07: INT: ?Examine_Window_Property 08: INT: Mount_Decay_Rate 09: INT: Mount_Decay_Rate 0A: BYTE: ?? 0B: BYTE: Posture 0C: BYTE: Faction_Rank 0D: LONG: Creature_Link_ID 0E: INT: Height 0F: INT: Battle_Fatigue 10: INT: States_Bitmask 11: INT: ListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: Wound_Bar INT: Wound_Value 02: SHORT: Wound_Bar INT: Wound_Value (with red lightning animation) 03: SHORT: ListSize { INT: Wound_Value } } } } |
Variable DescriptionsObj_OperandCount = ??
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