Difference between revisions of "Armor Crafting (Game Mechanics)"

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[[RIS Armor Crafting (Game Mechanics)|R.I.S Armor Crafting]]<br>
 
[[RIS Armor Crafting (Game Mechanics)|R.I.S Armor Crafting]]<br>
 
[[Ubese Armor Crafting (Game Mechanics)|Ubese Armor Crafting]]<br>
 
[[Ubese Armor Crafting (Game Mechanics)|Ubese Armor Crafting]]<br>
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[[Personal Shield Generator Crafting (Game Mechanics)|Personal Shield Generator Crafting]]<br>
  
  

Revision as of 14:32, 31 May 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Armor Crafting Mechanics

All armor with the exception of bone armor, uses Armor Experimentation points in order to experiment on these items. Artisans use Artisan Experimentation points for Bone Armor. Experimentation on armor works the same for both artisan and armorsmith, with only a few exceptions, these being Composite Armor, Kashyyykian Hunting Armor, and Ithorian Sentinel Armor which use a slightly different experimentation process than other armors. Although armors do accept certain tailor components such as synthetic cloth and fiber panels, the Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines.


Sockets


Sockets are slots where any player, armorsmith or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "Technique" line. For Bone Armor in the Engineering items, however, the number of sockets is governed by the level in the Engineering line of Artisan. The player needs Engineering 3 in order to obtain sockets in these items. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. For the armorsmith line, the player requires Technique 3 before items will spawn sockets on them. There was a change to socketing which makes it more unlikely to get 4-socketed items. The amount of sockets seems to be capped depending on what level of assembly the armorsmith/artisan has. To learn more about skill attachments see Using Skill Attachments

Item Categories

Armorsmith Layer Component Crafting
Armorsmith Segment Component Crafting
Bone Armor Crafting
Chitin Armor Crafting
Composite Armor Crafting
Ithorian Defender Armor Crafting
Ithorian Guardian Armor Crafting
Ithorian Sentinel Armor Crafting
Kashyyykian Black Mountain Armor Crafting
Kashyyykian Ceremonial Armor Crafting
Kashyyykian Hunting Armor Crafting
Mabari Armor Crafting
Padded Armor Crafting
R.I.S Armor Crafting
Ubese Armor Crafting
Personal Shield Generator Crafting


Misc Armorsmith Item Crafting

Source References

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