Difference between revisions of "City Structure Variations (Game Mechanics)"
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To use an example for how this process works, we will take a look at Small Gardens. One a player reaches the customization stage, they will see a drop down list box in the top left corner of the crafting window. This box contains 15 different types of items which the player may choose from. The starting variation is always a Small Garden, and any subsequent choice of item will rename the item to what ever is chosen from the list. If a style other than the base object is chosen, the Variation Of attribute is attached to the item with the name of the base object (Small Garden). Each small garden variation has a unique appearance. Each item that can have a variation will behave in this manner. Additionally, item variations all appear on the bazaar under their base item's category, meaning Small Garden variations appear under the Small Garden category listing, Large Gardens variations appear under the Large Garden listing etc. | To use an example for how this process works, we will take a look at Small Gardens. One a player reaches the customization stage, they will see a drop down list box in the top left corner of the crafting window. This box contains 15 different types of items which the player may choose from. The starting variation is always a Small Garden, and any subsequent choice of item will rename the item to what ever is chosen from the list. If a style other than the base object is chosen, the Variation Of attribute is attached to the item with the name of the base object (Small Garden). Each small garden variation has a unique appearance. Each item that can have a variation will behave in this manner. Additionally, item variations all appear on the bazaar under their base item's category, meaning Small Garden variations appear under the Small Garden category listing, Large Gardens variations appear under the Large Garden listing etc. | ||
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Revision as of 19:59, 10 June 2008
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Game Mechanics - Mechanics Category
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