Difference between revisions of "CREO01"

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(Tags)
(HAM List)
Line 105: Line 105:
 
===HAM List===
 
===HAM List===
 
----
 
----
 +
<pre>
 +
HAM stands for Health Action Mind, the 3 pools a character has.
 +
 +
Below is a list of the pools names, and what they do.
 +
 +
This order is used throughout all packets.
 +
</pre>
 
:Health: Pool Value
 
:Health: Pool Value
 
::Strength:   Action Deductive
 
::Strength:   Action Deductive

Revision as of 22:15, 20 March 2007


CREO Packet Type QuickNav
CREO01 - CREO03 - CREO04 - CREO06


BaseLine Struct


SHORT:		Obj_OperandCount
INT:		BankCredits
INT:		CashCredits
INT:		NegativeHAMMod_ListSize
INT:		UpdateCounter
{
 INT:		NegativeHAMMod_Value
}
INT:		Skills_ListSize
INT:		UpdateCounter
{
 A_STRING:	SkillName
}

Deltas Struct


SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:		
    INT:		BankCredits
  01:		
    INT:		CashCredits
  02:		         
    INT:		ListSize
    INT:		UpdateCount
    {
      BYTE:		SubType
      {
        00:
          SHORT:	??
        01:
          SHORT:	??
          INT:		??
        02:
          SHORT:	HAM_Bar
          INT:		NegativeHAM_Modifier
        03:
          SHORT:	??
          {
            INT:	??
          }
       }
    }     
  03:
    INT:		ListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          A_STRING:	SkillName_Remove
        01:
          A_STRING:	SkillName_Add
      }
    }
}

Variable Descriptions


Obj_OperandCount = 4


  • BankCredits:
Ammount of Credits displayed as in your bank.
  • CashCredits:
Ammount of Credits displayedas cash in your inventory.
  • NegativeHAMMod_Value:
The Integer value of Negative HAM Modifier to display. Follows the HAM order.
  • SkillName:
The name of the skillbox to add. See datatables/skills.iff for list.

Tags


50% This packet has been partially reversed.

HAM List


HAM stands for Health Action Mind, the 3 pools a character has.

Below is a list of the pools names, and what they do.

This order is used throughout all packets. 
Health: Pool Value
Strength: Action Deductive
Constitution: Regen Rate
Action: Pool Value
Quickness: Action Deductive
Stamina: Regen Rate
Mind: Pool Value
Focus: Action Deductive
Willpower: Regen Rate