Difference between revisions of "CREO01"
From SWGANH Wiki
(→HAM List) |
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This order is used throughout all packets. | This order is used throughout all packets. | ||
</pre> | </pre> | ||
| − | + | *Health: Pool Value | |
::Strength: Action Deductive | ::Strength: Action Deductive | ||
::Constitution: Regen Rate | ::Constitution: Regen Rate | ||
| − | + | *Action: Pool Value | |
::Quickness: Action Deductive | ::Quickness: Action Deductive | ||
::Stamina: Regen Rate | ::Stamina: Regen Rate | ||
| − | + | *Mind: Pool Value | |
::Focus: Action Deductive | ::Focus: Action Deductive | ||
::Willpower: Regen Rate | ::Willpower: Regen Rate | ||
Revision as of 22:16, 20 March 2007
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BaseLine Struct
SHORT: Obj_OperandCount
INT: BankCredits
INT: CashCredits
INT: NegativeHAMMod_ListSize
INT: UpdateCounter
{
INT: NegativeHAMMod_Value
}
INT: Skills_ListSize
INT: UpdateCounter
{
A_STRING: SkillName
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: BankCredits
01:
INT: CashCredits
02:
INT: ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: ??
INT: ??
02:
SHORT: HAM_Bar
INT: NegativeHAM_Modifier
03:
SHORT: ??
{
INT: ??
}
}
}
03:
INT: ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
A_STRING: SkillName_Remove
01:
A_STRING: SkillName_Add
}
}
}
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Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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