Difference between revisions of "CREO04"
From SWGANH Wiki
(→BaseLine Struct) |
(→Deltas Struct) |
||
Line 53: | Line 53: | ||
{ | { | ||
00: | 00: | ||
− | INT: | + | INT: ??(MovementRatio) |
01: | 01: | ||
− | INT: | + | INT: ??(MovementRatio) |
02: | 02: | ||
− | INT: | + | INT: EncumberanceHAMListSize |
INT: UpdateCounter | INT: UpdateCounter | ||
{ | { | ||
Line 65: | Line 65: | ||
SHORT: ?? | SHORT: ?? | ||
01: | 01: | ||
− | SHORT: | + | SHORT: EncumberanceHAMBars |
− | INT: | + | INT: EncumberanceHAMValue |
02: | 02: | ||
SHORT: ?? | SHORT: ?? | ||
Line 73: | Line 73: | ||
SHORT: ListSize | SHORT: ListSize | ||
{ | { | ||
− | INT: | + | INT: EncumberanceHAMValue |
} | } | ||
} | } | ||
} | } | ||
03: | 03: | ||
− | INT: | + | INT: SkillModListSize |
INT: UpdateCounter | INT: UpdateCounter | ||
{ | { | ||
Line 84: | Line 84: | ||
{ | { | ||
00: | 00: | ||
− | + | ASTRING: SkillModString | |
INT: ?? | INT: ?? | ||
INT: ?? | INT: ?? | ||
01: | 01: | ||
− | + | ASTRING: SkillModString | |
INT: ?? | INT: ?? | ||
INT: ?? | INT: ?? | ||
Line 94: | Line 94: | ||
} | } | ||
04: | 04: | ||
− | INT: | + | INT: ??(AccelerationRatio) |
05: | 05: | ||
− | INT: | + | INT: ??(AccelerationRatio) |
06: | 06: | ||
− | LONG: | + | LONG: ListenToID |
07: | 07: | ||
INT: Accel/Deccel/Speed | INT: Accel/Deccel/Speed | ||
08: | 08: | ||
− | INT: ?? (connection with 09) | + | INT: ?? (connection with 09?) |
09: | 09: | ||
− | INT: ? | + | INT: ??(EntertainerRelated) |
0A: | 0A: | ||
− | INT: | + | INT: TurnRadius |
0B: | 0B: | ||
− | INT: ?? ( | + | INT: ?? (MountSpeed) |
0C: | 0C: | ||
INT: ?? | INT: ?? | ||
0D: | 0D: | ||
− | INT: ListSize | + | INT: ??ListSize |
INT: UpdateCounter | INT: UpdateCounter | ||
{ | { |
Revision as of 22:20, 20 March 2007
|
BaseLine StructSHORT: ObjOpperandCount FLOAT: ??(MovementRatio) FLOAT: ??(MovementRatio) INT: EncumberanceHAMListSize INT: UpdateCounter { INT: EncumberanceHAMValue } INT: SkillModListSize INT: UpdateCounter { BYTE: ?? ASTRING: SkillModString INT: SkillModValue INT: ?? } FLOAT: ??(AccelerationRatio) FLOAT: ??(AccelerationRatio) LONG: ListenToID FLOAT: Accel/Deccel/Speed FLOAT: ?? FLOAT: ??(ENT_RELATED) FLOAT: TurnRadius FLOAT: ??MountSpeed FLOAT: ?? INT: ??ListSize INT: UpdateCounter { LONG: ?? } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ??(MovementRatio) 01: INT: ??(MovementRatio) 02: INT: EncumberanceHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: EncumberanceHAMBars INT: EncumberanceHAMValue 02: SHORT: ?? INT: ?? 03: SHORT: ListSize { INT: EncumberanceHAMValue } } } 03: INT: SkillModListSize INT: UpdateCounter { BYTE: SubType { 00: ASTRING: SkillModString INT: ?? INT: ?? 01: ASTRING: SkillModString INT: ?? INT: ?? } } 04: INT: ??(AccelerationRatio) 05: INT: ??(AccelerationRatio) 06: LONG: ListenToID 07: INT: Accel/Deccel/Speed 08: INT: ?? (connection with 09?) 09: INT: ??(EntertainerRelated) 0A: INT: TurnRadius 0B: INT: ?? (MountSpeed) 0C: INT: ?? 0D: INT: ??ListSize INT: UpdateCounter { BYTE: SubType { 00: LONG: ?? LONG: ?? 01: LONG: ?? LONG: ?? } } } |
Variable DescriptionsObj_OperandCount = ??
Tags
|