Difference between revisions of "TRE STFFileType"
From SWGANH Wiki
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|items count | |items count | ||
|} | |} | ||
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+ | {| | ||
+ | |{{list}}||items: | ||
+ | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|{{int}} | |{{int}} | ||
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|4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) | |4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) | ||
|} | |} | ||
− | + | ||
+ | {| | ||
+ | |{{list}}||item's string ids: | ||
+ | |} | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|{{int}} | |{{int}} |
Revision as of 07:44, 21 March 2007
Understood at |
|
File Type: STF format |
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. |
Header:
INT
|
STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
BYTE | useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
INT
|
next free index in file to add an item, always > items count (useless for us) |
INT
|
items count |
{ } | items: |
INT
|
item index in the file (eg: 1, 2, 9, 3, 7, ...) |
INT
|
code (gesture?) |
U_STRING | 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total) |
{ } | item's string ids: |
INT
|
item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) |
A_STRING | 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total) |