Difference between revisions of "TRE STFFileType"
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|{{int}}||items count | |{{int}}||items count | ||
|} | |} | ||
− | {{beginlist|items}} | + | {{beginlist|items|items count}} |
:{| class="wikitable" | :{| class="wikitable" | ||
|{{int}}||item index in the file (eg: 1, 2, 9, 3, 7, ...) | |{{int}}||item index in the file (eg: 1, 2, 9, 3, 7, ...) | ||
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|} | |} | ||
{{endlist|items}} | {{endlist|items}} | ||
− | {{beginlist|items ids}} | + | {{beginlist|items ids|items count}} |
:{| class="wikitable" | :{| class="wikitable" | ||
|{{int}}||item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) | |{{int}}||item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) |
Latest revision as of 08:58, 22 March 2007
File Type: STF format (80% understood) |
It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id. |
INT | STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981) |
BYTE | useless? flag (might be a boolean, seen so far: 0x01 and 0x00) |
INT | next free index in file to add an item, always > items count (useless for us) |
INT | items count |
<items count=items count>
INT item index in the file (eg: 1, 2, 9, 3, 7, ...) INT code (gesture?) U_STRING 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total)
<items/>
<items ids count=items count>
INT item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...) A_STRING 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total)
<items ids/>