Difference between revisions of "C12 Fragmentation Grenade (Schematic)"
From SWGANH Wiki
m (New page: Data Size: 2 Complexity: 20 Creation gives 35 points of Weaponcrafting Experience experience Practicing gives 36 points of Weaponcrafting Experience experience Requires Specialized Craft...) |
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+ | {{PageHeader|Schematic|C12 Fragmentation Grenade}} | ||
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− | + | ==Details== | |
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+ | {{CraftingSpec|C12 Fragmentation Grenade|Schematic Description|20|Requires Specialized Crafting Tool|2|Schematic Granted XP|Schematic Practiced XP|Weapon Crafting|Weapon}} | ||
+ | |||
+ | == Schematic == | ||
+ | |||
+ | {| width="400" align="center" | ||
+ | |{{CraftingSlot|res_metal.png|Weapon Casing Assembly|Metal|8}} | ||
+ | |{{CraftingSlot|res_steel.png|Magnetic Grapple|Steel|3}} | ||
+ | |- | ||
+ | |{{CraftingSlot|res_steel.png|Timer Dial|Steel|2}} | ||
+ | |{{CraftingSlot|res_metal.png|Fragmentation Sleeve|Metal|4}} | ||
+ | |- | ||
+ | |{{CraftingSlot|res_component.png|Warhead Assembly|Light Warhead Mechanism|1}} | ||
+ | |{{CraftingSlot|res_component.png|Warhead Fusing|Warhead Fusing Mechanism|1}} | ||
+ | |} | ||
+ | |||
+ | |valign=top| | ||
+ | |||
+ | == Related Tags == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||{{D75%}} | ||
+ | |- | ||
+ | ||{{ProfessionTagOther|Weaponsmith}} | ||
+ | |- | ||
+ | ||{{Schematic}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Completion Key''' | ||
+ | |||
+ | Mark the completion status based upon the following criteria: | ||
+ | |||
+ | 1. 0% if text only or nothing at all.<br><br> | ||
+ | 2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only<br><br> | ||
+ | 3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.<br><br> | ||
+ | 4. 75% if 1 schematic pic, 1 item pic and text<br><br> | ||
+ | 5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text. <br> | ||
+ | |||
+ | ==Experimental Properties== | ||
+ | |||
+ | {{ExperimentalProps | ||
+ | |ExpProperty01 = Experimental Damage | ||
+ | |ExpSubProperty01 = Attack Speed | ||
+ | |attribute01a = Overall quality | ||
+ | |value01a = 50% | ||
+ | |attribute01b = Shock Resistance | ||
+ | |value01b = 50% | ||
+ | |ExpSubProperty02 = Maximum Damage | ||
+ | |attribute02a = Overall quality | ||
+ | |value02a = 50% | ||
+ | |attribute02b = Shock Resistance | ||
+ | |value02b = 50% | ||
+ | |ExpSubProperty03 = Minimum Damage | ||
+ | |attribute03a = Overall quality | ||
+ | |value03a = 50% | ||
+ | |attribute03b = Shock Resistance | ||
+ | |value03b = 50% | ||
+ | |ExpSubProperty04 = Wound Chance | ||
+ | |attribute04a = Overall quality | ||
+ | |value04a = 50% | ||
+ | |attribute04b = Shock Resistance | ||
+ | |value04b = 50% | ||
+ | |ExpProperty05 = Experimental Efficiency | ||
+ | |ExpSubProperty05 = Attack Action Cost | ||
+ | |attribute05a = Overall quality | ||
+ | |value05a = 50% | ||
+ | |attribute05b = Shock Resistance | ||
+ | |value05b = 50% | ||
+ | |ExpSubProperty06 = Attack Health Cost | ||
+ | |attribute06a = Overall quality | ||
+ | |value06a = 50% | ||
+ | |attribute06b = Shock Resistance | ||
+ | |value06b = 50% | ||
+ | |ExpSubProperty07 = Attack Mind Cost | ||
+ | |attribute07a = Overall quality | ||
+ | |value07a = 50% | ||
+ | |attribute07b = Shock Resistance | ||
+ | |value07b = 50% | ||
+ | |ExpProperty08 = Experimental Range | ||
+ | |attribute08a = Overall quality | ||
+ | |value08a = 50% | ||
+ | |attribute08b = Shock Resistance | ||
+ | |value08b = 50% | ||
+ | |ExpSubProperty09 = Medium Range Mod | ||
+ | |attribute09a = Overall quality | ||
+ | |value09a = 50% | ||
+ | |attribute09b = Shock Resistance | ||
+ | |value09b = 50% | ||
+ | |ExpSubProperty10 = Minimum Range Modifier | ||
+ | |attribute10a = Overall quality | ||
+ | |value10a = 50% | ||
+ | |attribute10b = Shock Resistance | ||
+ | |value10b = 50% | ||
+ | |} | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| border="0" width="90%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
+ | |||
+ | == Schematic Image 1 (Ingredients) == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||[[Image:SchematicImageName(Pic1).jpg|200px]] | ||
+ | |} | ||
+ | |valign=top| | ||
+ | |||
+ | ==Schematic Image 2 (Attributes 1)== | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||[[Image:C12FragmentationGrenade-SWGC.jpg|200px]] | ||
+ | |} | ||
+ | |valign=top| | ||
+ | |||
+ | ==Schematic Image 3 (Attributes 2) == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||[[Image:C12-FragmentationGrenade-Schematic.jpg|200px]] | ||
+ | |} | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
+ | ==Item Image 1 == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||[[Image:C12FragmentationGrenadeCrate.jpg|200px]] | ||
+ | |} | ||
+ | |valign=top| | ||
+ | |||
+ | ==Item Image 2 == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||[[Image:SchematicImageName(Item2).jpg|200px]] | ||
+ | |} | ||
+ | |valign=top| | ||
+ | |||
+ | ==Source References== | ||
+ | {{SourceReferences | ||
+ | | SourcePage01 = | ||
+ | | OriginalPageLink01 = | ||
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+ | }} | ||
+ | |||
+ | |} | ||
+ | |} | ||
+ | |||
+ | [[Category:Help Pages]] |
Revision as of 19:47, 29 June 2008
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Schematic - C12 Fragmentation Grenade
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Details
Schematic
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Related Tags
Mark the completion status based upon the following criteria: 1. 0% if text only or nothing at all. Experimental Properties{{ExperimentalProps |
ExpProperty01 = Experimental Damage | ExpSubProperty01 = Attack Speed | attribute01a = Overall quality | value01a = 50% | attribute01b = Shock Resistance | value01b = 50% | ExpSubProperty02 = Maximum Damage | attribute02a = Overall quality | value02a = 50% | attribute02b = Shock Resistance | value02b = 50% | ExpSubProperty03 = Minimum Damage | attribute03a = Overall quality | value03a = 50% | attribute03b = Shock Resistance | value03b = 50% | ExpSubProperty04 = Wound Chance | attribute04a = Overall quality | value04a = 50% | attribute04b = Shock Resistance | value04b = 50% | ExpProperty05 = Experimental Efficiency | ExpSubProperty05 = Attack Action Cost | attribute05a = Overall quality | value05a = 50% | attribute05b = Shock Resistance | value05b = 50% | ExpSubProperty06 = Attack Health Cost | attribute06a = Overall quality | value06a = 50% | attribute06b = Shock Resistance | value06b = 50% | ExpSubProperty07 = Attack Mind Cost | attribute07a = Overall quality | value07a = 50% | attribute07b = Shock Resistance | value07b = 50% | ExpProperty08 = Experimental Range | attribute08a = Overall quality | value08a = 50% | attribute08b = Shock Resistance | value08b = 50% | ExpSubProperty09 = Medium Range Mod | attribute09a = Overall quality | value09a = 50% | attribute09b = Shock Resistance | value09b = 50% | ExpSubProperty10 = Minimum Range Modifier | attribute10a = Overall quality | value10a = 50% | attribute10b = Shock Resistance | value10b = 50% |
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