Difference between revisions of "Shield Crafting Source 1 (Source)"
(New page: Crafting: Help Build Village Shields Villager: Quharek (5291,-4107) FS Branch Unlocked: Crafting Mastery: Experimentation Description: Quharek needs help rebuilding the village's shield...) |
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Latest revision as of 23:24, 7 July 2008
Crafting: Help Build Village Shields
Villager: Quharek (5291,-4107)
FS Branch Unlocked: Crafting Mastery: Experimentation
Description: Quharek needs help rebuilding the village's shields, similar to the defenses in Phase 2. To do this he is asking many crafters to aid with this community project. If you have at least Novice Artisan you can help him by donating a total of 20 Ingredients to contribute to rebuilding the shields.
(Note: The number of people that can participate in the quest is limited for a phase.)
Once you accept the quest, Quharek will send you to go see QT-QC (5193,-4196), a binary load lifter responsible for handling the shield Ingredients as you complete and contribute them. You can talk to it to get the schematics for the required Ingredients. You can also find out the current status of the project by talking to QT-QC or Quharek.
You need to contribute at least 20 of any combination of the following Ingredients to pass this quest:
- Endrost Alloy
- Shield Housing
- Power Supply
- Unit Computer
- Regulator
- Shield Connections
- Primary Computer
The raw materials required by the Ingredients are those special Aurilian Resource Containers that can be looted off Sith Shadows, specifically Wind Crystal Energy, Ardanium II Energy, Rudic Ore, Ostrine Ore, and Endrine Ore. Also, the Ingredients can (and should) be experimented on, meaning you will need access to a weapon, droid, and general item crafting station.
The schematic requirements and experimental properties are as follows:
Endrost Alloy
- raw materials:
o 8 Endrine Ore o 1 Ostrine Ore o 1 Wind Crystal Energy
- experimentation:
o Quality = 50% OQ, 50% PE o Toughness = 33% MA, 66% UT
Shield Housing
- raw materials:
o 6 Endrine Ore o 4 Rudic Ore
- experimentation:
o System Redundancy = 50% DR, 50% UT
Power Supply
- raw materials:
o 2 Ostrine Ore o 3 Endrine Ore o 5 Wind Crystal Energy o 1 Power Supply (optional)
- experimentation:
o Energy Resistance = 33% MA, 33% OQ, 33% PE
Unit Computer
- raw materials:
o 4 Rudic Ore o 6 Ardanium II Energy o 1 Unit Computer (optional)
- experimentation:
o Armor Effectiveness = 50% CD, 50% PE
Regulator
- raw materials:
o 5 Ostrine Ore o 5 Rudic Ore o 1 Regulator (optional)
- experimentation:
o Power Efficiency = 50% CD, 50% OQ
Shield Connections
- raw materials:
o 10 Ostrine Ore
- experimentation:
o Grid Stability = 50% MA, 50% OQ
Primary Computer
- raw materials:
o 4 Rudic Ore o 3 Ardanium II Energy o 3 Wind Crystal Energy o 1 Primary Computer (optional)
- experimentation:
o System Response = 33% CD, 33% OQ, 33% PE
Village Shields (cannot be crafted, for reference only)
- raw materials:
o 1 Endrost Alloy o 1 Shield Housing o 1 Power Supply o 1 Unit Computer o 1 Regulator o 1 Shield Connections o 1 Primary Computer
- experimentation:
o Misc: Armor Integrity = 50% OQ, 50% UT
In order to contribute the required 20 Ingredients you will need a total of approximately 200 (specific) Aurilian Resource Containers. To get these you can either look to your fellow players or attempt to collect them yourself. Players doing Eozlin's quest will get 7 random units as rewards and combatants doing either Captain Sarguillos' or Dageerin's quests will also have opportunities to gather these resources. However, if you wish to gather them yourself you can go to perimeter of the various Sith Shadow Bases (from Captain Sarguillos' quest) and look for Sith Shadow patrols to beat up and loot from (warning: they can be tough).
Note: You may have noticed that some of the Ingredient schemas have the option for generational crafting, meaning you can put a previous Ingredient into a second Ingredient of the same type, increasing the new Ingredient's quality. If you have the resources to do this several times, it's a good way to increase the quality of an Ingredient dramatically.
At the end of the Phase, the project will be evaluated. Those that donated the most or highest quality of each of the Ingredients and of the overall project will receive rewards. That's a total of 16 rewards given out this phase.
Reward: A Lightsaber Crafting Toolkit with a "guaranteed critical assembly" (Amazing Success on assembly). The top 2 crafters (quantity and quality) for the overall project get 20 charges on the tool. The top 2 crafters (quantity and quality) for each Ingredient get 5 charges on the tool.