Difference between revisions of "CREO03"
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− | + | ObjectOpperandCount = 18 | |
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+ | '''SpeciesSTF: | ||
+ | The STF File information for the creatures name and default description. | ||
+ | |||
+ | '''Name: | ||
+ | The name of the creature. There is a default STF and a custom Unicode name. | ||
+ | This is the name that will display when set. | ||
+ | Use to display Custom Names and Player Names. | ||
+ | |||
+ | '''Customization: | ||
+ | This is the CSTRING used to contain customization variables for this object. | ||
+ | Appearance data appears here. | ||
+ | |||
+ | '''OptionsBitmask: | ||
+ | This bitmask contains flags to set various option aspects such as converse, | ||
+ | vendor, mount, etc. | ||
+ | |||
+ | '''IncapTimer: | ||
+ | This sets the incap timer on this creature when it becomes incapacitated. | ||
+ | |||
+ | '''ConditionDamage: | ||
+ | This is the current damage taken by a vehicle creature object(and possibly others..) | ||
+ | |||
+ | '''MaxCondition: | ||
+ | This is the maximum HP(condition) of a vehicle creature object. | ||
+ | |||
+ | '''Posture: | ||
+ | This is an ID of the current posture stance of the creature. | ||
+ | Refer to the Posture.iff for values. | ||
+ | |||
+ | '''FactionRank: | ||
+ | This byte sets the current rank of the creature object with their faction. | ||
+ | Refer to the FactionRanks for values. | ||
+ | |||
+ | '''OwnerID: | ||
+ | This ID contains the ID of the object that owns this object. This is used | ||
+ | for pets and vehicles. | ||
+ | |||
+ | '''Height: | ||
+ | This is the height/scale of the object from its original model. | ||
+ | |||
+ | '''BattleFatigue: | ||
+ | This is the value of the objects current battle fatigue. | ||
+ | |||
+ | '''StatesBitmask: | ||
+ | This bitmask contains flags for player states. Refer to the States.iff | ||
+ | for values. | ||
+ | |||
+ | '''WoundHAMList: | ||
+ | This list contains the wound values for each HAM bar. | ||
===Tags=== | ===Tags=== |
Revision as of 23:35, 31 March 2007
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BaseLine StructSHORT: ObjectOpperandCount FLOAT: ?? ASTRING: NameSTF INT: ?? ASTRING: DefaultName USTRING: CustomName INT: Volume CSTRING: Customization INT: ??ListSize INT: UpdateCounter { INT: ?? } INT: OptionsBitmask INT: IncapTimer INT: ConditionDamage INT: MaxCondition BYTE: ?? BYTE: Posture BYTE: FactionRank LONG: OwnerID FLOAT: Height INT: BattleFatigue LONG: StatesBitmask INT: WoundHAMListSize INT: UpdateCounter { INT: WoundHAMValue } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: ?? 01: A_STRING: NameSTF INT: ?? A_STRING: Name 02: U_STRING: CustomName 03: INT: Volume 04: A_STRING: Customization 05: INT: ??ListSize INT: UpdateCount { BYTE: SubType { 00: INT: ?? 01: INT: ?? } } 06: INT: OptionsBitmask 07: INT: IncapTimer 08: INT: ConditionDamage 09: INT: MaxCondition 0A: BYTE: ?? 0B: BYTE: Posture 0C: BYTE: FactionRank 0D: LONG: OwnerID 0E: INT: Height 0F: INT: BattleFatigue 10: INT: StatesBitmask 11: INT: WoundHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: WoundHAMBar INT: WoundHAMValue 02: SHORT: WoundHAMBar INT: WoundHAMValue (with red lightning animation) 03: SHORT: ListSize { INT: WoundHAMValue } } } } |
Variable DescriptionsObjectOpperandCount = 18 SpeciesSTF: The STF File information for the creatures name and default description. Name: The name of the creature. There is a default STF and a custom Unicode name. This is the name that will display when set. Use to display Custom Names and Player Names. Customization: This is the CSTRING used to contain customization variables for this object. Appearance data appears here. OptionsBitmask: This bitmask contains flags to set various option aspects such as converse, vendor, mount, etc. IncapTimer: This sets the incap timer on this creature when it becomes incapacitated. ConditionDamage: This is the current damage taken by a vehicle creature object(and possibly others..) MaxCondition: This is the maximum HP(condition) of a vehicle creature object. Posture: This is an ID of the current posture stance of the creature. Refer to the Posture.iff for values. FactionRank: This byte sets the current rank of the creature object with their faction. Refer to the FactionRanks for values. OwnerID: This ID contains the ID of the object that owns this object. This is used for pets and vehicles. Height: This is the height/scale of the object from its original model. BattleFatigue: This is the value of the objects current battle fatigue. StatesBitmask: This bitmask contains flags for player states. Refer to the States.iff for values. WoundHAMList: This list contains the wound values for each HAM bar. Tags
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To Do
Identify unknown variables