Difference between revisions of "MSCO07"
From SWGANH Wiki
(→BaseLine Struct) |
(→BaseLine Struct) |
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|list|| '''list 1''' | |list|| '''list 1''' | ||
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− | |{{int}}||'''unknown1''' | + | |{{int}}||'''{{unknown1}}''' |
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|/list||'''slotlist end''' | |/list||'''slotlist end''' | ||
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|list|| '''list 2''' | |list|| '''list 2''' | ||
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|/list||'''slotlist end''' | |/list||'''slotlist end''' | ||
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|list|| '''list 3''' | |list|| '''list 3''' | ||
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|/list||'''slotlist end''' | |/list||'''slotlist end''' | ||
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|list|| '''list 4''' | |list|| '''list 4''' | ||
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|/list||'''slotlist end''' | |/list||'''slotlist end''' | ||
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|list|| '''list 5''' | |list|| '''list 5''' | ||
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|/list||'''slotlist end''' | |/list||'''slotlist end''' | ||
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|list|| '''list 6''' | |list|| '''list 6''' | ||
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|/list||'''slotlist end''' | |/list||'''slotlist end''' |
Revision as of 12:20, 2 April 2007
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BaseLine StructFew bytes left to figure out on this one.
baseline 10 01 00 00 00 01 00 00 00 crafting 00 00 00 00 expEffectiveness 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 delta : 01 00 05 00 00 00 05 00 00 00 01 00 00 00 00 00 00 01 01 00 00 00 00 00 01 02 00 00 00 00 00 01 03 00 00 00 00 00 02 03 00 04 00 00 00 02 00 05 00 ................ 00 00 05 00 00 00 01 00 00 00 00 00 00 01 01 00 ................ 00 00 00 00 01 02 00 00 00 00 00 01 03 00 00 00 ................ 00 00 02 03 00 01 00 00 00 52 11 72 22 1B 00 00 .........R.r"... 00 03 00 05 00 00 00 05 00 00 00 01 00 00 00 00 ................ 00 00 01 01 00 00 00 00 00 01 02 00 00 00 00 00 ................ 01 03 00 00 00 00 00 02 03 00 01 00 00 00 04 00 ................ 00 00 04 00 04 00 00 00 04 00 00 00 01 00 00 00 ................ 00 00 00 01 01 00 00 00 00 00 01 02 00 00 00 00 ................ 00 01 03 00 00 00 00 00 05 00 05 00 00 00 05 00 ................ 00 00 01 00 00 FF FF FF FF 01 01 00 FF FF FF FF ................ 01 02 00 FF FF FF FF 01 03 00 FF FF FF FF 02 03 ................ 00 00 00 00 00 06 00 08 00 00 00 08 00 00 00 01 ................ 00 00 FF FF FF FF 02 00 00 00 00 00 00 ED A0 ............... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Packet: 409 Time: 28 s TransOp:[0] Frag A 195.33.138.98:44463 -> 192.168.2.103:3102(Server -> Client) Enc: T Comp: T Seed: 0xF73F6B0D Length: 167 00 0D 07 BF 01 01 00 FF FF FF FF 02 01 00 01 00 ................ 00 00 01 02 00 FF FF FF FF 02 02 00 02 00 00 00 ................ 01 03 00 FF FF FF FF 02 03 00 03 00 00 00 07 00 ................ 14 08 00 01 00 00 00 01 00 00 00 01 00 00 08 00 ................ 63 72 61 66 74 69 6E 67 00 00 00 00 10 00 65 78 crafting......ex 70 45 66 66 65 63 74 69 76 65 6E 65 73 73 09 00 pEffectiveness.. 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 0A ................ 00 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 ................ 0B 00 01 00 00 00 01 00 00 00 01 00 00 00 00 00 ................ 00 0C 00 01 00 00 00 01 00 00 00 01 00 00 00 00 ................ 00 00 14 00 01 AB FB Deltas StructThere's one delta I'm aware of that is sent after a slot has been filled. In NGE the var 6 (byte) is filled with the amount of filled slots. In precu it is var 5 |
Variable DescriptionsObj_OperandCount = Tags
To Do |