Difference between revisions of "Rifleman - Rifle Abilities I (Skill)"

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Revision as of 21:47, 31 July 2008

Skill - Rifle Abilities I (Flurry Shot)

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Professions - Rifleman

Master Rifleman
Sniping IV
Sniper Shot
Concealment IV
Silent Assassin
Counter-Sniping IV
Advanced Startling Shot
Rifle Abilities IV
Fast Sniping
Sniping III
Surprise Shot
Concealment III
Sneak and Shoot
Counter-Sniping III
Advanced Flushing Shot
Rifle Abilities III
Flurry Shot 2
Sniping II
Head Shot 3
Concealment II
Cover Fighting
Counter-Sniping II
Startling Shot
Rifle Abilities II
Defensive Firing
Sniping I
Mind Shot 2
Concealment I
Conceal Shot
Counter-Sniping I
Flushing Shot
Rifle Abilities I
Flurry Shot
Novice Rifleman

Skill Summary

Rifle Abilities I: Flurry Shot teaches the rifleman valuable special moves which form the basis for a successful tactical exchange.

SkillPoint Cost 5
Experience Cost 60000 Combat
Credit Cost 6000
Title Gained

Skill Mods

Modifier Value
Melee Defense +10
Rifle Speed +10

Commands & Abilities Granted

Schematics

N/A

Abilities

Flurry Shot 1

Certifications

N/A