Difference between revisions of "CREO06"
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:It also initiates default combat animation used between combat animations. | :It also initiates default combat animation used between combat animations. | ||
:(it keeps the consistancy of combat going). | :(it keeps the consistancy of combat going). | ||
| + | |||
| + | *DefenderObjIndex: | ||
| + | :This is the index value of the defenderID in the list. IE. Position in the list. | ||
| + | :4 Objects. List is 00 01 02 03 | ||
| + | :Remove 3rd Object. Index = 02. | ||
*DifficultyCon: | *DifficultyCon: | ||
Revision as of 23:34, 4 April 2007
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BaseLine Struct
SHORT: ObjOpperandCount
INT: ??
INT: CombatDefenderListSize
INT: UpdateCounter
{
LONG: DefenderID
}
SHORT: DifficultyCon
ASTRING: CurrentAnimation
ASTRING: MoodAnimation
LONG: WeaponID
LONG: GroupID
LONG: InviteSenderID
LONG: InviteCounter(Incremental)
INT: GuildID
LONG: TargetID
BYTE: MoodID
INT: ??(UnknownPurpose,Set with Entertainer)
INT: PerformanceID
INT: CurrentHAMListSize
INT: UpdateCounter
{
INT: CurrentHAMValue
}
INT: MaxHAMListSize
INT: UpdateCounter
{
INT: MaxHAMValue
}
INT: EquiptmentListSize
INT: UpdateCounter
{
CSTRING: CustomizationString
INT: ??(ContainmentLayer?)
LONG: ObjectID
INT: TemplateCRC
}
ASTRING: SetObjectTemplateString
BYTE: ??
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??(unknown purpose)
01:
INT: CombatDefenderListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: DefenderObjIndex
01:(add)
SHORT: DefenderObjIndex
LONG: DefenderID
}
}
02:
SHORT: DifficultyCon
03:
A_STRING: CurrentAnimation
04:
A_STRING: MoodAnimation
05:
LONG: WeaponID
06:
LONG: GroupID
07:
LONG: InviteSenderID
LONG: InviteCounter(incremental)
08:
INT: GuildID
09:
LONG: TargetID
0A:
BYTE: MoodID
0B:
INT: ??(unknown purpose, set with entertainer)
0C:
INT: PerformanceID
0D:
INT: CurrentHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: CurrentHAMBar
INT: CurrentHAMValue
02:
SHORT: CurrentHAMBar
INT: CurrentHAMValue
03:
SHORT: ListSize
{
INT: CurrentHAMValue
}
}
}
0E:
INT: MaxHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: MaxHAMBar
INT: MaxHAMValue
02:
SHORT: MaxHAMBar
INT: MaxHAMValue
03:
SHORT: ListSize
{
INT: MaxHAMValue
}
}
}
0F:
ASTRING: SetObjectTemplateString
10:
BYTE: ??
}
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Variable DescriptionsObj_OperandCount = 16
Tags
To Do
|