Difference between revisions of "CREO06"
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:It also initiates default combat animation used between combat animations. | :It also initiates default combat animation used between combat animations. | ||
:(it keeps the consistancy of combat going). | :(it keeps the consistancy of combat going). | ||
+ | |||
+ | *DefenderObjIndex: | ||
+ | :This is the index value of the defenderID in the list. IE. Position in the list. | ||
+ | :4 Objects. List is 00 01 02 03 | ||
+ | :Remove 3rd Object. Index = 02. | ||
*DifficultyCon: | *DifficultyCon: |
Revision as of 23:34, 4 April 2007
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BaseLine StructSHORT: ObjOpperandCount INT: ?? INT: CombatDefenderListSize INT: UpdateCounter { LONG: DefenderID } SHORT: DifficultyCon ASTRING: CurrentAnimation ASTRING: MoodAnimation LONG: WeaponID LONG: GroupID LONG: InviteSenderID LONG: InviteCounter(Incremental) INT: GuildID LONG: TargetID BYTE: MoodID INT: ??(UnknownPurpose,Set with Entertainer) INT: PerformanceID INT: CurrentHAMListSize INT: UpdateCounter { INT: CurrentHAMValue } INT: MaxHAMListSize INT: UpdateCounter { INT: MaxHAMValue } INT: EquiptmentListSize INT: UpdateCounter { CSTRING: CustomizationString INT: ??(ContainmentLayer?) LONG: ObjectID INT: TemplateCRC } ASTRING: SetObjectTemplateString BYTE: ?? Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ??(unknown purpose) 01: INT: CombatDefenderListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: DefenderObjIndex 01:(add) SHORT: DefenderObjIndex LONG: DefenderID } } 02: SHORT: DifficultyCon 03: A_STRING: CurrentAnimation 04: A_STRING: MoodAnimation 05: LONG: WeaponID 06: LONG: GroupID 07: LONG: InviteSenderID LONG: InviteCounter(incremental) 08: INT: GuildID 09: LONG: TargetID 0A: BYTE: MoodID 0B: INT: ??(unknown purpose, set with entertainer) 0C: INT: PerformanceID 0D: INT: CurrentHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: CurrentHAMBar INT: CurrentHAMValue 02: SHORT: CurrentHAMBar INT: CurrentHAMValue 03: SHORT: ListSize { INT: CurrentHAMValue } } } 0E: INT: MaxHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: MaxHAMBar INT: MaxHAMValue 02: SHORT: MaxHAMBar INT: MaxHAMValue 03: SHORT: ListSize { INT: MaxHAMValue } } } 0F: ASTRING: SetObjectTemplateString 10: BYTE: ?? } |
Variable DescriptionsObj_OperandCount = 16
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