Difference between revisions of "SceneCreateObjectByCrc"
From SWGANH Wiki
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|{{long}}||'''ObjectID''' | |{{long}}||'''ObjectID''' | ||
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|{{float}}||'''QuaternionX''' | |{{float}}||'''QuaternionX''' | ||
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|{{float}}||'''QuaternionZ''' | |{{float}}||'''QuaternionZ''' | ||
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+ | |{{float}}||'''QuaternionW''' | ||
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|{{float}}||'''X-Coordinate''' | |{{float}}||'''X-Coordinate''' | ||
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|{{float}}||'''Y-Coordinate''' | |{{float}}||'''Y-Coordinate''' | ||
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+ | |{{float}}||'''Z-Coordinate''' | ||
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|{{int}}||'''ObjectCRC''' | |{{int}}||'''ObjectCRC''' |
Revision as of 23:14, 10 April 2007
Struct
<unknown count=unknown count>
<unknown/>
Variable DescriptionsOperand_Count = 5 Opcode = FE89DDEA
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Tags
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Sample Code
Insert Code Snippet Here...
Sample Packet
05 00 //Operand_Count EA DD 89 FE //SceneCreateObjectByCrc 62 C9 8B 12 1E 00 00 00 //Object ID 00 00 00 00 //oX D2 3A EA BE //oY 00 00 00 00 //oZ EA A3 63 3F //oW F6 28 A4 41 //x 44 1E 65 BF //y 33 33 83 40 //z 77 D6 B2 68 //object/mobile/shared_muftak.iff 00 1A //ByteFlag