Difference between revisions of "SceneCreateObjectByCrc"

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(Struct)
(Struct)
Line 13: Line 13:
 
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|{{long}}||'''ObjectID'''
 
|{{long}}||'''ObjectID'''
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|{{float}}||'''QuaternionW'''
 
 
|-
 
|-
 
|{{float}}||'''QuaternionX'''
 
|{{float}}||'''QuaternionX'''
Line 21: Line 19:
 
|-
 
|-
 
|{{float}}||'''QuaternionZ'''
 
|{{float}}||'''QuaternionZ'''
 +
|-
 +
|{{float}}||'''QuaternionW'''
 
|-
 
|-
 
|{{float}}||'''X-Coordinate'''
 
|{{float}}||'''X-Coordinate'''
|-
 
|{{float}}||'''Z-Coordinate'''
 
 
|-
 
|-
 
|{{float}}||'''Y-Coordinate'''
 
|{{float}}||'''Y-Coordinate'''
 +
|-
 +
|{{float}}||'''Z-Coordinate'''
 
|-
 
|-
 
|{{int}}||'''ObjectCRC'''
 
|{{int}}||'''ObjectCRC'''

Revision as of 23:14, 10 April 2007


Struct


SHORT Operand_Count
INT Opcode
LONG ObjectID
FLOAT QuaternionX
FLOAT QuaternionY
FLOAT QuaternionZ
FLOAT QuaternionW
FLOAT X-Coordinate
FLOAT Y-Coordinate
FLOAT Z-Coordinate
INT ObjectCRC
BYTE ByteFlag

<unknown count=unknown count>

INT ??

<unknown/>


Variable Descriptions


Operand_Count = 5

Opcode = FE89DDEA


  • ObjectID:
ObjectID for the new object to create.
  • Quaternion W / X / Y / Z:
Orientation is done in a Quaternion. Use them to orient the object
in ground and space. Use 0,0,0,1 for default orientation.
TODO: Add Page about Quaternions
  • X / Y / Z Coordinate:
X-Y-Z Coordinate to place the object.
Use, 0,0,0 for default position (items, contained objects, etc).
  • ObjectCRC:
SWGCRC of the template file for the object located in the /object/ directory of the client.
Refer to the CRCTable for list of objects.
  • ByteFlag:
This byte flag enables an additional INT when set to 1. May also be A counter for an INT list.
TODO: Someone Test this byte and the INTs.
  • Additional Info:
Each Object is created by the CRC of its object template
file in /object/ of the client.
Leave Orientation to 0,0,0,1 and Position to 0,0,0 for data
objects or contained objects(MISO, WEAO, TANO etc.)
TODO: Post a list of the object_template, quest, and mission CRC Tables.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

05 00       //Operand_Count
EA DD 89 FE //SceneCreateObjectByCrc
62 C9 8B 12 1E 00 00 00 //Object ID
00 00 00 00 //oX
D2 3A EA BE //oY
00 00 00 00 //oZ
EA A3 63 3F //oW
F6 28 A4 41 //x
44 1E 65 BF //y
33 33 83 40 //z
77 D6 B2 68 //object/mobile/shared_muftak.iff
00 1A       //ByteFlag