Difference between revisions of "Apply Poison Formulas (Game Messages)"
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Revision as of 02:55, 29 September 2008
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Game Messages - Message Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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FormulasQ: How do I read the stats on a poison/disease/stim pack? What does it all mean?
The calculation for CM abilities is: range Stat from pack X (1 + ( healingrangemod /100 ) ) = adjusted stat
Q: How much damage will my disease do? A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100)) Each tick causes an amount of battle fatigue incurred equal to the rate of: Battle fatigue incurred = base tick damage * .075
Q: What is the natural Resist rating? A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
Q: How long does it take for a disease to 'tick'? A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.
A: Yes. Q: Can I stack diseases A: You can have one disease per bar. Including secondaries, this would allow a total of 9 diseases on any single target Currently undergoing testing, this may have changed, update will soon follow.
Each tick causes an amount of battle fatigue incurred equal to the rate of: Battle fatigue incurred = base tick damage * .075
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
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