Difference between revisions of "Effects Module Usage (Game Mechanics)"

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(Effects Module Usage Mechanics)
(Effects Module Usage Mechanics)
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The player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.
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The player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.
  
 
*Avian - white birds fly away from the droid
 
*Avian - white birds fly away from the droid

Revision as of 14:01, 29 October 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Effects Module Usage Mechanics

The player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.

  • Avian - white birds fly away from the droid
  • Foam - sort of like a cloud effect around the ground spreading about 4-5m
  • Electric Fog - a slow burst of sparkles surrounds the droid
  • Confetti - wads of confetti are thrown into the air and sprinkle everywhere
  • Mind bloom - a really nice looking slow moving plasma effect in the air around the droid
  • Dancing Jawa - Laser show with images of a dancing jawa floating in the air

Toggle Effects On/Off Menu

Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Toggle Effects On/Off option.

Effects Configuration Window

Effect Selection Window

Delay Setting Window

Source References

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