Difference between revisions of "Insurance 10 (Source)"

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(New page: Uthyr Does anybody know if the 1% PvE decay rate for insured items is 1% of the original condition of the item (such that the item always decays by the same number each death), or 1% of ...)
 
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Latest revision as of 18:16, 9 February 2009

Uthyr


Does anybody know if the 1% PvE decay rate for insured items is 1% of the original condition of the item (such that the item always decays by the same number each death), or 1% of the current condition (such that the decay amount decreases with every death)? I figure a pair of 30000-condition armor gloves would decay to 0% (assuming the result is rounded down to the nearest integer percent after each decay) after 626 deaths in the former case, but after only 100 deaths in the latter case, so the distinction is not trivial.



zRhyno

always based on original(max) condition.



Uthyr

I was afraid somebody was going to say that. So what that means is that any given insured item will always decay to zero condition due to cloning (assuming no other sources of decay) after exactly 100 deaths, no matter what the original condition was, right?

The point of this question was that I was trying to figure out if it made any difference to attach some expensive SEA's to high-condition vs. lower-condition gloves or boots. It sounds like the starting condition is completely irrelevant.