Difference between revisions of "Incapacitation (Game Mechanics)"
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* 1. Dots (fire, poison & disease) cannot incapacitate the target. If a given dot pulse would reduce the target to less than one, the pool is instead taken down to 1. | * 1. Dots (fire, poison & disease) cannot incapacitate the target. If a given dot pulse would reduce the target to less than one, the pool is instead taken down to 1. | ||
− | * 2. Players cannot incapacitate themselves with the effects from their own abilities (tka power boost, wookiee roar, specials, etc) | + | * 2. Players cannot incapacitate themselves with the effects from their own abilities (tka power boost, wookiee roar, specials, etc). If they lack the amount in a stat to use the ability then they are simply denied the use of the ability until they have enough to use it. |
* 3. Buffs and debuff effects (including foods and spices) are not supposed to incapacitate players once their effects wear off. | * 3. Buffs and debuff effects (including foods and spices) are not supposed to incapacitate players once their effects wear off. |
Revision as of 20:35, 9 February 2009
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Game Mechanics - Mechanics Category
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Game Mechanics
Note: As of publish 13, soe reduced incapacitation times by 50% so this implies that the current incapacitation time as of 14 is based off of the character's stat regen duration divided by 2.
There are various niche rules that apply to incapacitated players, which are as follows:
Source References
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