Difference between revisions of "Insurance (Game Mechanics)"
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+ | Upon dieing, a player will be sent a decay event prompt listing all of their items which have suffered condition loss due to dieing and choosing to clone. | ||
As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. | As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. |
Revision as of 02:46, 10 February 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MessagesInsurance Messages
Insurance & Item DecayUpon dieing, a player will be sent a decay event prompt listing all of their items which have suffered condition loss due to dieing and choosing to clone. As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. If you aren't insured, your items will decay by 5% of their maximum condition. Insured items only decay by 1% when you die. PvP Deaths (deaths from other players or by factional npcs and pets) will not cause any decay at all if items are insured. For example if an item is at 1000/1000 condition and a player dies while uninsured then the item's decay will now be shown as 950/1000 or 95%. After a second death while uninsured, the item will be 900/1000 condition, and so on until the item is completely destroyed at 0/1000 condition.
Some items, such as "loot", unequippable items (junk and ornaments), or resource containers (your hide, meat and bone) don't take decay.
Thing that will decay (under this system) and/or Can be insured
Using An Insurance TerminalYou can purchase insurance from the insurance terminals inside of a cloning facility. You have the option of selecting individual items to insure or to simply insure all of your items. Note: Depending on the number of items you have and their value, insurance can be expensive.
Insurance Terminal Locations
Source References |