Difference between revisions of "Structure Damaged Destroyed (Game Messages)"
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+ | '''Structure Damaged Notification 1''' | ||
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+ | E-mail sent when a structure has become damaged from lack of credits in the maintenance pool. This notified the player that their structure would be destroyed if the condition of the structure reached 0%. This is the system used prior to 12.1. | ||
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|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Sender'''||'''Subject'''||'''Body'''||'''Notes'''||'''Examples''' |
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|- align="center" | |- align="center" | ||
− | || | + | ||management |
+ | ||/string/en/ | ||
+ | ||player_structure.stf | ||
+ | ||internal_command_string | ||
+ | ||Structure Management | ||
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+ | ||[[Player Structure Email 2 (example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||mail_structure_damage_sub | ||
+ | ||/string/en/ | ||
+ | ||player_structure.stf | ||
+ | ||internal_command_string | ||
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+ | ||Structure Damaged! | ||
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+ | ||[[Player Structure Email 2 (example)|Example]] | ||
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+ | |- align="center" | ||
+ | ||mail_structure_damage | ||
+ | ||/string/en/ | ||
+ | ||player_structure.stf | ||
+ | ||internal_command_string | ||
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+ | ||Your %TT %TO is currently at %DI percent condition. It will be destroyed if it reaches 0. If you wish to keep this structure, you should immediately add maintenance. | ||
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+ | ||[[Player Structure Email 2 (example)|Example]] | ||
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Revision as of 00:09, 19 February 2009
This article or section needs proper wiki formatting. |
Game Messages - Message Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesStructure Damaged Notification 1 E-mail sent when a structure has become damaged from lack of credits in the maintenance pool. This notified the player that their structure would be destroyed if the condition of the structure reached 0%. This is the system used prior to 12.1.
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