Difference between revisions of "Structure Notifications (Game Mechanics)"

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'''Structure Damaged Notification 1'''
 
  
E-mail sent when a structure has become damaged from lack of credits in the maintenance pool. This notified the player that their structure would be destroyed if the condition of the structure reached 0%. This is the system used prior to 12.1.
 
  
  
 
{| align="center"
 
|-
 
||
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Sender'''||'''Subject'''||'''Body'''||'''Notes'''||'''Examples'''
 
 
 
 
|- align="center"
 
||management
 
||/string/en/
 
||player_structure.stf
 
||internal_command_string
 
||Structure Management
 
||
 
||
 
||
 
||[[Player Structure Email 2 (example)|Example]]
 
 
 
|- align="center"
 
||mail_structure_damage_sub
 
||/string/en/
 
||player_structure.stf
 
||internal_command_string
 
||
 
||Structure Damaged!
 
||
 
||
 
||[[Player Structure Email 2 (example)|Example]]
 
 
 
 
|- align="center"
 
||mail_structure_damage
 
||/string/en/
 
||player_structure.stf
 
||internal_command_string
 
||
 
||
 
||Your %TT %TO is currently at %DI percent condition.  It will be destroyed if it reaches 0.  If you wish to keep this structure, you should immediately add maintenance.
 
||
 
||[[Player Structure Email 2 (example)|Example]]
 
 
 
 
|}
 
|}
 
 
 
 
 
 
 
 
 
 
 
'''Structure Damaged Notification 2'''
 
 
 
 
E-mail sent when a structure has become damaged from lack of credits in the maintenance pool and reaches 0% condition. When the structure reaches 0% it will be flagged as condemned which makes it so that no player can enter the structure until the accrued repair cost fees have been paid off. This feature was added in publish 12.1.
 
 
 
{| align="center"
 
|-
 
||
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Sender'''||'''Subject'''||'''Body'''||'''Notes'''||'''Examples'''
 
 
 
|- align="center"
 
||management
 
||/string/en/
 
||player_structure.stf
 
||internal_command_string
 
||Structure Management
 
||
 
||
 
||
 
||[[Player Structure Email 3 (example)|Example]]
 
 
 
|- align="center"
 
||mail_structure_damage_sub
 
||/string/en/
 
||player_structure.stf
 
||internal_command_string
 
||
 
||Structure Damaged!
 
||
 
||
 
||[[Player Structure Email 3 (example)|Example]]
 
 
 
 
 
 
|- align="center"
 
||mail_structure_damage_condemn
 
||/string/en/
 
||player_structure.stf
 
||internal_command_string
 
||
 
||
 
||Your %TT %TO is currently at %DI percent condition.  It will be condemned if it reaches 0.  If you wish to keep this structure, you should immediately add maintenance.
 
||
 
||[[Player Structure Email 3 (example)|Example]]
 
 
|}
 
|}
 
  
  

Revision as of 00:10, 19 February 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Housing

Structure maintenance pool empty!
Structure Damaged!
Structure Damaged!

Factories

Harvesters

Structure Condemned Notification


E-mail sent when a structure has reached 0% condition from lack of credits in the maintenance pool. When the structure reaches 0% it will be flagged as condemned which makes it so that no player can enter the structure until the accrued repair cost fees have been paid off. This feature was added in publish 12.1.


ID Path Filename Trigger Sender Subject Body Notes Examples


management /string/en/ player_structure.stf internal_command_string Structure Management Example


structure_condemned_subject /string/en/ player_structure.stf internal_command_string Your structure has been condemned! Example



structure_condemned_body /string/en/ player_structure.stf internal_command_string Your %TT %TO has been condemned by the order of the Empire due to lack of maintenance. You must pay %DI credits to uncondemn this structure. Example



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