Difference between revisions of "Creature Pet Commands (Game Mechanics)"
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<ul> Most of the commands explain themselves, but I'll run through some of the commands with you.<br><br> | <ul> Most of the commands explain themselves, but I'll run through some of the commands with you.<br><br> | ||
− | <li> '''Follow Me''' This command will make your | + | <li> '''Follow Me''' This command will make your pet come to you from its current position and then begin following you as you move around |
− | <li> '''Follow Other''' - Targeted command that makes your <br> | + | <li> '''Follow Other''' - Targeted command that makes your <br>pet come from its current position and then follows the designated target until they take a shuttle <br>or log out of client. |
− | <li> '''Stay''' - This command will cause your | + | <li> '''Stay''' - This command will cause your pet to stop its current movement and then stay put. |
− | <li> '''Befriend'''- Allows a targeted player to control your | + | <li> '''Befriend'''- Allows a targeted player to control your pet. It Allows the target to issue commands to the pet. The befriended player cannot issue /tellpet commands however<br> |
<li>'''Group''' - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group. | <li>'''Group''' - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group. | ||
− | <li> '''Get in Column/Wedge Formation''' - This command causes your | + | <li> '''Get in Column/Wedge Formation''' - This command causes your pet to assume a new position behind you<br> |
− | <li> '''Get Patrol Point''' - Marks a spot along a path for your | + | <li> '''Get Patrol Point''' - Marks a spot along a path for your pet to patrol. Allows a pet to store up to 10 patrol points, but only while the pet is present. If the pet is stored, you will need to re-program the patrol points. Patrol points can be up to 50 meters apart. |
− | <li> '''Clear Patrol Points''' - Clears all stored patrol points on a | + | <li> '''Clear Patrol Points''' - Clears all stored patrol points on a pet. |
− | <li> '''Guard''' - Commands a combat capable pet to guard your current target (another player, NPC or creature). Your pet will attack anyone who attacks the guarded target. Guard is a toggle; you can command your pet to stop guarding by using the Guard option when you don't have anything targeted (the ESC key clears all targets). The | + | <li> '''Guard''' - Commands a combat capable pet to guard your current target (another player, NPC or creature). Your pet will attack anyone who attacks the guarded target. Guard is a toggle; you can command your pet to stop guarding by using the Guard option when you don't have anything targeted (the ESC key clears all targets). The pet will guard who ever is targeted. If no one is targeted, or an enemy is targeted, the pet will guard its owner. The pet will attack the first aggressive entity that comes after the guarded target. Any subsequent aggressor will be added to its list to attack after the initial aggressor has been destroyed. Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat).<br> |
− | <li> '''Attack''' - Use this command and your | + | <li> '''Attack''' - Use this command and your pet will attack your current targeted enemy |
− | <li> '''Store''' - This command puts your | + | <li> '''Store''' - This command puts your pet back into your datapad<br><br> |
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<li>'''Do Trick One'''<br><br> | <li>'''Do Trick One'''<br><br> | ||
− | + | When used, the pet will perform its default animation for trick one. If done while the pet is sitting down then a special animation is used. (Note not all pets have a unique animation while sitting down)<br><br> | |
<li>'''Do Trick Two'''<br><br> | <li>'''Do Trick Two'''<br><br> | ||
− | + | When used, the pet will perform its default animation for trick two. If done while the pet is sitting down then a special animation is used. (Note not all pets have a unique animation while sitting down) | |
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=='''Part 6. Misc Command & Ability Definitions'''== | =='''Part 6. Misc Command & Ability Definitions'''== |
Revision as of 23:28, 19 February 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Creature Pet Command MechanicsIn this section, I will go over the basic Creature Pet Commands, and how to use these commands. Creature pets have no default commands of their own unless trained by a creature handler. Without being trained the store command they can only be stored and summoned through the radial menu on the Pet Control Device in the player's datapad.
The datapad list is a window that is obtained by the player through left clicking on the Pet Control Device in the datapad. The window to the left displays all the known commands that the pet has acquired.
Part 1. Program Radial Menu CommandsPets have a few default trained commands when they are first created which are displayed. Others have to be trained into the pet.
This is a listing of all available radial options that may be trained to droids as they appear under the Program menu radial.
Part 2. Droid Module Menu CommandsComplete Module Specific Radial Menu Command List This is a listing of all available radial options that may be trained to droids as they appear under the various Droid Module Specific menu radials.
Part 4. Droid Module Menu CommandsMisc Radial Menu Command List This is a listing of all available radial options that may be trained to droids as they appear under the various Droid Module Specific menu radials.
Part 5. Pet Command DefinitionsNotes: 1. Commands cannot be issued to pets if the pet is outside of a building and the player issuing a command is inside of a building. 2. Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.
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