Difference between revisions of "Creature Pet Emotes (Game Mechanics)"

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(Creature Pet Growth)
(Emote-triggered pet animations)
 
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Pet owner are given unique commands to issue to their pets. These commands are only supposed to work if the pet owner performs them on the pet.
  
 
You can:
 
You can:
/pet, /reassure, /nuzzle or /hug a pet and it will either perform a "happy" animation, or it will sit, or it will lie down.
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/pet,/pethigh, /petlow /reassure, /nuzzle or /hug a pet and it will randomly perform one of the following animations: happy, sit, lie down.  
  
 
Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one.
 
Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one.

Latest revision as of 10:22, 21 February 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Emote-triggered pet animations

Pet owner are given unique commands to issue to their pets. These commands are only supposed to work if the pet owner performs them on the pet.

You can: /pet,/pethigh, /petlow /reassure, /nuzzle or /hug a pet and it will randomly perform one of the following animations: happy, sit, lie down.

Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one.

You can /bonk, /whap, /scold, /bad or /slap a pet and it will perform an "ashamed" animation.

You can /pointat or /tap a pet to make it perform the 'alert' animation.

Using /summon or /beckon on a pet will either make it look confused, or will make it follow you.

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