Difference between revisions of "Intimidate 2 (Ability)"
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− | + | Intimidate2 has a 40% chance of hitting your target. | |
Def vs Initimidate was broken pre-cu we need to have a discussion as to if we're going to fix this obvious bug or leave as is | Def vs Initimidate was broken pre-cu we need to have a discussion as to if we're going to fix this obvious bug or leave as is | ||
Latest revision as of 06:25, 2 March 2009
Ability - Intimidate 2
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Description/intimidate2 <target>: When a target is intimidated, they are not able to hit their targets as easily. This is more powerful than Intimidate 1.
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Related Tags
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Ability Breakdown & Details
Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly Text
Formula(s)According to data collected intimidate state does the following:
Intimidate2 has a 40% chance of hitting your target. Def vs Initimidate was broken pre-cu we need to have a discussion as to if we're going to fix this obvious bug or leave as is Source References
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Ability HAM Costs
Ability Multipliers
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