Difference between revisions of "Combat Difficulty Rating (Game Mechanics)"
(→Challenge Levels) |
(→Consider) |
||
Line 88: | Line 88: | ||
− | When you have a creature targeted, you will see a small icon over | + | When you have a creature or npc targeted, you will see a small icon over it's head next to its HAM bar. The color of this icon represents its relative difficulty (or challenge level) compared to the experience you have with the weapon you currently have equipped (or with unarmed combat, if you do not have a weapon equipped). |
* A green icon indicates that the creature should be fairly easy to defeat; | * A green icon indicates that the creature should be fairly easy to defeat; |
Revision as of 12:12, 6 March 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Challenge LevelsPlayers, npcs and creatures all have levels assigned to them.
Grouping has an interesting effect on this calculation. Groups have a difficulty modifier which takes into account the entirety of the challenge levels of the group and takes the group average cl. The formula for this is as follows:
So a group of 25 elite combat profession masters would have a combined total of CL 250. A group of 10 cl 10 players and 10 cl 25 players would have an average of CL 175.
I've had a bit of trouble tracking down the exact formula for consider levels. This is made a bit more difficult because of the limited number of data points I personally have available (namely, the number of CL's I am able to assume with various weapon combinations), but it appears to be a percentage system: ConsiderWhen you have a creature or npc targeted, you will see a small icon over it's head next to its HAM bar. The color of this icon represents its relative difficulty (or challenge level) compared to the experience you have with the weapon you currently have equipped (or with unarmed combat, if you do not have a weapon equipped).
In addition to the visual indicator mentioned above, you can also target a creature and use the /consider command. This will send you a message in your chat window telling you how difficult it should be to defeat.
The color coding of a mob's CL is based upon a percentage difference between the player's personal CL and that of his or her target's. The color coding ranges are as follows:
Group cons take into account the makeup of the group. This is even harder to figure out, but it appears take into account the average level of the group as well as the number of members of the group. Source References
|