Difference between revisions of "Knockdown (Game Mechanics)"
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− | + | Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change in which the target cannot be knocked down again. | |
==Source References== | ==Source References== |
Revision as of 07:36, 7 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsKnockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change in which the target cannot be knocked down again. Source References
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